Quote Originally Posted by Thorne View Post
Add one more for chocobos and airships. Get rid of teleporting from anywhere and leave it between aethyrite nodes, that, at least makes some kind of sense but the just teleporting from anywhere takes away from the game.
I call it "instaportation" and it breaks the immersion of every game that it's in (not just mmo's like Guild Wars, but it was also one of the primary factors that ruined oblivion for me). I'd like to see teleportation further restricted further (kinda sound like your saying 'portation should be available to / from ANY node/camp to another node/camp) to each camp having a set of nodes that you can port to/from and only to/from and NO porating between camps/city.

(so that if you want to get somewhere other than the region of your current capm you gotta walk/ride)

.... but that would only work if #1 the big chickens were in game and #2 each camp/city had it's own stable (or some other means for a player to get back on their mount [like a whistle] beside waking all the way back to a city.