Quote Originally Posted by JanVanding View Post
1. Did the person have lag issues?
2. Were they melee? Did they have to keep moving out of AoE's and thus stop DPSing?
3. Is the fight set up for steady DPS or burst? Maybe a cross?
4. Do they also have support skills that they may have to throw in to give others a hand?
5. Did the Tank pull without a Ready check?
1. Then they should make sure they have a stable connection, those lag issues could get them killed on fights with Titan. A dead mans DPS is 0.

2. Usually accounted for. If a fight is so drastically bad that a melee DPS can't achieve top DPS then it's either A. Melee DPS needs to be tuned up or B. The fight is bad for melee and you won't be taking very many(if any at all) for that particular fight

3. This question actually supports the use of a parser, seeing where a burst based DPS should be for burst required parts of a fight.(Conflags) or where a DPS isn't utilizing his cooldowns for a specific part(again Conflags). If the conflags go out with no problem, then there isn't a problem, if you're not making it through, the use of the parser allows you to see who needs to improve so your team can progress.

4. Usually accounted for. If people blindly go about the numbers then they're dumb, plain and simple. Can't blame a parser for this. e.g. can't blame the Bard for being lower than everyone when they were playing ballad/paeon

5. Irrelevant. Your DPS is what your DPS is regardless if you zoned out for 3 seconds before unloading on a boss or not.