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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    let me explain, for Archer, AA would mess up their damage. using multi shot, trifurcate etc, the key is to stick multiple buffs on to one normal attack. if you have AA randomly going off, it messes up your buff stacking. if you make it not effect normal attacks, then the skill is kind of useless.
    a archer generally goes,
    multi shot multi shot raging ferocity blidside Basic attack Weaponskill1 weaponskill 2, trifurcate basic attack weaponskill. Its simply not an AA class really.
    And that's why most Archers pull so much hate and then whine that the tank can't do his job etc.

    Archers are generally the worst players in this game for team play.

    You are making excuses for SE in a way, because when they redesigned the battle system they should have taken Archer into account in that it was overpowered and scaled its damage inline with the other DD classes so that it wouldn't create a situation where it could stack 4 buff skills and nail something to the wall.
    (0)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    And that's why most Archers pull so much hate and then whine that the tank can't do his job etc.

    Archers are generally the worst players in this game for team play.

    You are making excuses for SE in a way, because when they redesigned the battle system they should have taken Archer into account in that it was overpowered and scaled its damage inline with the other DD classes so that it wouldn't create a situation where it could stack 4 buff skills and nail something to the wall.
    Im all for nerfing archer, but the play mechanic of putting multiple buffs on one skill for huge damage is not exclusive to archer, also the mechanics of multi shot are entertaining to play besides just damage, even if they nerf damage, its still an entertaining mechanic and a different playstyle, it should stay or have something similar.

    AA/no stamina cost may be the balancer for archer, who knows.
    I just dont see AA working with current archer mechanics, and generally disaprove of making it play the same style as other classes. It is slightly unfair that archer basically get the option to ignore AA but whatever.
    (0)