Quote Originally Posted by Wolfie View Post
This game isn't failing because it's not Final Fantasy, it's because of the half assed and not-thoroughly-analyzed systems that have been put and continue to be put in this game.

Lowered collision with terrain? Now the game looks weird AND jump won't be implemented.
More features on MW? We're now moving further away from a window/text only display that's stable and user friendly, AND wasting time with a system 90% of customers, current and potential, dislike.
Sped up levels 1-20? Instead of making early game fun to charm new players, they're pushing everyone to mid and high levels. They will not be making low level content anymore, and levels 1-20 will remain a boring, pointless grindfest that nobody likes.
Quests with mediocre story, mediocre item rewards, and NO exp rewards? Does anyone but the most devoted fanboy even care about these?

Every step of the way, the developers have been shooting themselves in the foot with this game, Tanaka and Yoshida alike. It took 3 attempts to get a good targetting system going.

wtf man?
There's a fatal flaw in your rant, you seem to be under the delusion that SE implemented all this with total disregard to player feedback. It was the players who demanded AA, it was the players who demanded change. I hate to break it to you, but the devs gave us changes that the majority wanted, now this same majority is b****ing about the changes.

It is very clear that the player community has no damn clue what it is talking about, what it wants, or even what constitutes a good Final Fantasy game. If this game fails, I would be quick to condemn the community's general attitude before the devs.