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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    This game isn't failing because it's not Final Fantasy, it's because of the half assed and not-thoroughly-analyzed systems that have been put and continue to be put in this game.

    Lowered collision with terrain? Now the game looks weird AND jump won't be implemented.
    More features on MW? We're now moving further away from a window/text only display that's stable and user friendly, AND wasting time with a system 90% of customers, current and potential, dislike.
    Sped up levels 1-20? Instead of making early game fun to charm new players, they're pushing everyone to mid and high levels. They will not be making low level content anymore, and levels 1-20 will remain a boring, pointless grindfest that nobody likes.
    Quests with mediocre story, mediocre item rewards, and NO exp rewards? Does anyone but the most devoted fanboy even care about these?

    Every step of the way, the developers have been shooting themselves in the foot with this game, Tanaka and Yoshida alike. It took 3 attempts to get a good targetting system going.

    wtf man?
    (38)

  2. #2
    Player

    Join Date
    Jun 2011
    Posts
    30
    Quote Originally Posted by Wolfie View Post
    Lowered collision with terrain? Now the game looks weird AND jump won't be implemented.
    More features on MW? We're now moving further away from a window/text only display that's stable and user friendly, AND wasting time with a system 90% of customers, current and potential, dislike.
    Sped up levels 1-20? Instead of making early game fun to charm new players, they're pushing everyone to mid and high levels. They will not be making low level content anymore, and levels 1-20 will remain a boring, pointless grindfest that nobody likes.
    Quests with mediocre story, mediocre item rewards, and NO exp rewards? Does anyone but the most devoted fanboy even care about these?
    I hope that eventually the market wards will evolve into some kind of auction house system. I don't care if it still resembles the market wards or not. As long as it makes buying and selling player goods efficient and intuitive. Should the markets be linked into one? I'm not sure but it would probably help spread out the player base.

    I haven't noticed the game looking weird because of collision changes and I'm generally very picky when it comes to visual oddities so I can't say that one is a problem for me.

    This last point however, this is the big one. Level 1-20, what is essentially the beginning of the game (a little extended maybe). To me the beginning of a game is like the beginning of a story, a speech or anything else that requires a persons attention. It needs to pull you in! As such, I completely agree with wolfie and what he said about this.

    Given the state of the game and that for the next unknown amount of time they will be trying to bring players back to the game along with new players. Making the first 20 levels a FUN and MEMORABLE experience should be just as much a priority as mid and high level content. Perhaps more so considering that if new and returning players aren't interested or engaged by the beginning content why would they stick around to see the mid or end game? "Oh just stick it out the end is way better".... and then its over and you've slogged through 50 levels to wait for more content that may or may not be as good.

    One last thing, the current zone design will probably inhibit these engaging, memorable, FUN experiences. The thread in my signature is all about how zone re-design can enable much more of these memorable, engaging experiences at all levels.
    (4)

  3. #3
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Wolfie View Post
    This game isn't failing because it's not Final Fantasy, it's because of the half assed and not-thoroughly-analyzed systems that have been put and continue to be put in this game.

    Lowered collision with terrain? Now the game looks weird AND jump won't be implemented.
    More features on MW? We're now moving further away from a window/text only display that's stable and user friendly, AND wasting time with a system 90% of customers, current and potential, dislike.
    Sped up levels 1-20? Instead of making early game fun to charm new players, they're pushing everyone to mid and high levels. They will not be making low level content anymore, and levels 1-20 will remain a boring, pointless grindfest that nobody likes.
    Quests with mediocre story, mediocre item rewards, and NO exp rewards? Does anyone but the most devoted fanboy even care about these?

    Every step of the way, the developers have been shooting themselves in the foot with this game, Tanaka and Yoshida alike. It took 3 attempts to get a good targetting system going.

    wtf man?
    There's a fatal flaw in your rant, you seem to be under the delusion that SE implemented all this with total disregard to player feedback. It was the players who demanded AA, it was the players who demanded change. I hate to break it to you, but the devs gave us changes that the majority wanted, now this same majority is b****ing about the changes.

    It is very clear that the player community has no damn clue what it is talking about, what it wants, or even what constitutes a good Final Fantasy game. If this game fails, I would be quick to condemn the community's general attitude before the devs.
    (2)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vanguard319 View Post
    There's a fatal flaw in your rant, you seem to be under the delusion that SE implemented all this with total disregard to player feedback. It was the players who demanded AA, it was the players who demanded change. I hate to break it to you, but the devs gave us changes that the majority wanted, now this same majority is b****ing about the changes.

    It is very clear that the player community has no damn clue what it is talking about, what it wants, or even what constitutes a good Final Fantasy game. If this game fails, I would be quick to condemn the community's general attitude before the devs.
    Notice how I only commented on this that have actually been implemented, and not things I haven't seen yet. But I'll be back here to rub it in your face if the combat system adjustments are mediocre as well.

    Also for the record, the community asks for quests, we got something mediocre. We asked for more exciting things to do, we got a bunch of boring NMs and zero low tier content. We asked for an AH, we got more patchwork on the MW Frankenstein. We asked for jump, we got lowered collision detection with terrain so now we all look like we're playing Big Rigs.
    (4)

  5. #5
    Player
    Stupifyed's Avatar
    Join Date
    May 2011
    Posts
    57
    Character
    Stupifyed Gosuto
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Wolfie View Post
    This game isn't failing because it's not Final Fantasy, it's because of the half assed and not-thoroughly-analyzed systems that have been put and continue to be put in this game.

    Lowered collision with terrain? Now the game looks weird AND jump won't be implemented.
    More features on MW? We're now moving further away from a window/text only display that's stable and user friendly, AND wasting time with a system 90% of customers, current and potential, dislike.
    Sped up levels 1-20? Instead of making early game fun to charm new players, they're pushing everyone to mid and high levels. They will not be making low level content anymore, and levels 1-20 will remain a boring, pointless grindfest that nobody likes.
    Quests with mediocre story, mediocre item rewards, and NO exp rewards? Does anyone but the most devoted fanboy even care about these?

    Every step of the way, the developers have been shooting themselves in the foot with this game, Tanaka and Yoshida alike. It took 3 attempts to get a good targetting system going.

    wtf man?
    Sorry for going a bit off track, i still have trouble with the targeting system which do you all prefer with a gampad?
    (0)