SE isn't adding auto attack to FFXIV to copy MMOs, they are adding auto attack because many people have asked for auto attack for these reasons:
1. It worked in FFXI and actually served a purpose(which is vastly different from auto attack in other MMO since it's not really a viable option and generally ineffective in other MMOs). Many people who play FFXIV are FFXI fans and either want to see FFXIV head into a FFXI-2 or they want to see it far exceed FFXI. Either way auto attack is the superior system.
2. There are serious issues with not having an auto attack such as not being able to cast Cure, use Diversion, or use Feint in very time specific situations because you have been to busy trying to build TP and thus cannot interrupt your regular attack queue. A regular attack does not need an action to perform. It is far too basic to even be considered in formulating tactics and requires no thought process to executing (such as blinking your eyes). Also, some people don't want to bother using battle regimens because it would interrupt their TP build (in very many cases battle regimen is not used as opposed to FFXI whereas Weapon Skillchains were used in nearly every party).
3. SE said that the future that FFXIV is going in is impossible w/o auto attack (probably because reason #2 would be in an even worse situation should we keep the current system since we would have more actions equipped at a time that are dependent on timing and bothering to waste time on an inferior action is just cumbersome to the enjoyment of the game). Also, SE might have battle regimens in mind for defeating very strong mobs for additional content in the future and non having auto attack is going create issues among many players for a couple reasons:
A. Some people aren't going to want to interrupt their precious regular attack spam
B. Some people are going to feel like they aren't doing anything waiting for other players (usually more casual players) to join in the battle regimen so it can finally be executed.
IMO auto attack is needed more in FFXIV than in FFXI for the sole reason that EVERY class has more than 5 actions total that can be used effectively whereas in FFXI many melee classes stuck to 3 Job Abilities and 1 Weapon Skill to use so they were stuck waiting on auto attack for maybe 30 seconds in between Weapon Skills (mages/jack of all trades classes had many actions to choose from with the auto attack system in FFXI and never felt this way) and so you don't run into issues stated in #2 because there isn't an auto attack. In FFXIV EVERY class is like this (including melee classes) so your not going to be waiting 30 seconds for Weapon Skills. Actually should you not choose to use any non-damage actions while playing the game your not evengoing to wait 5 seconds between Weapon Skills due to the much faster paced combat system compared to FFXI (as can be seen in the auto attack video and you can expect this to even be improved upon later).
With auto attack SE can expand the battle system in many directions, but w/o it the only thing that will change is the action setup you are using and we will forever have the previous issues because no matter what will occur we will be spending 25-50% of our time hitting the regular attack action to build TP which is the core of a big portion of all actions available.



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