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  1. #1
    Player
    OmegaNovaios's Avatar
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    Mar 2011
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    Ul'dah
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    273
    Character
    Omega Novaios
    World
    Hyperion
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    Arcanist Lv 50
    Quote Originally Posted by FromZanarkand View Post
    So the question I have for the community is: is the current team's solution to FFXIV just modeling it after MMO systems that have already proved successful in other MMO's, making it yet another copycat MMO? I know they're going by the feedback they received but is this really the solution? Will this really make it successful? And to the current development team: If you are just revamping things based on other MMO's systems (like the auto attack) what will make FFXIV unique? What will make me want to play FFXIV's auto attack instead of another MMOs auto attack system? Many believe that FFXIV isn't failing but ALREADY failed. Is making FFXIV resemble other MMO's really what's going to put this game on the map and revolutionize it?
    SE isn't adding auto attack to FFXIV to copy MMOs, they are adding auto attack because many people have asked for auto attack for these reasons:

    1. It worked in FFXI and actually served a purpose(which is vastly different from auto attack in other MMO since it's not really a viable option and generally ineffective in other MMOs). Many people who play FFXIV are FFXI fans and either want to see FFXIV head into a FFXI-2 or they want to see it far exceed FFXI. Either way auto attack is the superior system.

    2. There are serious issues with not having an auto attack such as not being able to cast Cure, use Diversion, or use Feint in very time specific situations because you have been to busy trying to build TP and thus cannot interrupt your regular attack queue. A regular attack does not need an action to perform. It is far too basic to even be considered in formulating tactics and requires no thought process to executing (such as blinking your eyes). Also, some people don't want to bother using battle regimens because it would interrupt their TP build (in very many cases battle regimen is not used as opposed to FFXI whereas Weapon Skillchains were used in nearly every party).

    3. SE said that the future that FFXIV is going in is impossible w/o auto attack (probably because reason #2 would be in an even worse situation should we keep the current system since we would have more actions equipped at a time that are dependent on timing and bothering to waste time on an inferior action is just cumbersome to the enjoyment of the game). Also, SE might have battle regimens in mind for defeating very strong mobs for additional content in the future and non having auto attack is going create issues among many players for a couple reasons:
    A. Some people aren't going to want to interrupt their precious regular attack spam
    B. Some people are going to feel like they aren't doing anything waiting for other players (usually more casual players) to join in the battle regimen so it can finally be executed.

    IMO auto attack is needed more in FFXIV than in FFXI for the sole reason that EVERY class has more than 5 actions total that can be used effectively whereas in FFXI many melee classes stuck to 3 Job Abilities and 1 Weapon Skill to use so they were stuck waiting on auto attack for maybe 30 seconds in between Weapon Skills (mages/jack of all trades classes had many actions to choose from with the auto attack system in FFXI and never felt this way) and so you don't run into issues stated in #2 because there isn't an auto attack. In FFXIV EVERY class is like this (including melee classes) so your not going to be waiting 30 seconds for Weapon Skills. Actually should you not choose to use any non-damage actions while playing the game your not evengoing to wait 5 seconds between Weapon Skills due to the much faster paced combat system compared to FFXI (as can be seen in the auto attack video and you can expect this to even be improved upon later).

    With auto attack SE can expand the battle system in many directions, but w/o it the only thing that will change is the action setup you are using and we will forever have the previous issues because no matter what will occur we will be spending 25-50% of our time hitting the regular attack action to build TP which is the core of a big portion of all actions available.
    (1)
    Last edited by OmegaNovaios; 06-17-2011 at 05:13 AM.

  2. #2
    Player
    indira's Avatar
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    Mar 2011
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    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    they should of learned from there last MMO and built from it, people still play that one >_>
    (3)

  3. #3
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    Quote Originally Posted by indira View Post
    they should of learned from there last MMO and built from it, people still play that one >_>
    O.o LOL I think ppl play that game alot more then XIV... including me ^^
    (0)

  4. #4
    Player
    weeble's Avatar
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    Mar 2011
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    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    also on top of the points i made i'm starting to think making a game casual for the sake of casuals is ruining mmo's, they are turning out these way to easy crapfests that most players run away from, then all that is left is people running around like chickens with there heads cut off. then most of them leave to, slowly but surely little by little.
    (0)

  5. #5
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by weeble View Post
    also on top of the points i made i'm starting to think making a game casual for the sake of casuals is ruining mmo's, they are turning out these way to easy crapfests that most players run away from, then all that is left is people running around like chickens with there heads cut off. then most of them leave to, slowly but surely little by little.
    This post takes the gold medal for the "what the **** did I just read" competition.
    (3)

  6. #6
    Player
    weeble's Avatar
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    Mar 2011
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    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    grinding isn't something that i'm saying replaces challenging. but all in all i'm talking bout the hole package of the game. lack of party play, lack of bosses in missions. lack of caped fights. lack of content in itself yes, we'll have to see how dungeons turn out cause i bet another half the servers will leave if they aren't up to par with what they was expecting.

    also though grinding in party or anything in party even is part of what i mean aswell. leves even not challenging, i'm sure they will be fixed but at it's state is a joke. i'm typing this as we speak in a leve link group and it barely matters that i'm doing so lol. is just sad how unchallenging anything in the game is. the hardest part of it has been when i went and did a mini quest and it acually had rank 45 mobs in it,though the hardest part was getting to them with all the puddings in route. and even then only challenging cause i was in my botany gear and i had no moves set that i should of and was on a different class then what they were set too.

    http://ealouse.wordpress.com/2010/10/12/hello-world/
    (0)
    Last edited by weeble; 06-18-2011 at 11:56 AM.

  7. #7
    Player
    Cichy's Avatar
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    Mar 2011
    Location
    Ul'dah
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    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    The only hardcore part of FFXIV was the grind to 50 in the beginning, I dont see where SE understands that. If they understood that than the game wouldnt have been released.
    (0)

  8. #8
    Player
    weeble's Avatar
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    Mar 2011
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    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    go play warhammer right now and see how shitty that game is played right now and then u'll understand my statement. didn't mean it to sound like i'm calling most players left in ffxiv lazy or just straight out dumb but i quess that is what i kinda mean.

    they dumb things down in a mmo, then half the players leave cause game ain't up to par, then and now they end up dumming it down even more for the people that are left. that is what i meant if didn't understand my statement. we're on a slop downwards for challenging and entertaining content. and even then we're gonna have nothing but people complaining cause they fail dungeons and whatever else content they add.

    you think they have a chance of getting back players this way?
    (0)
    Last edited by weeble; 06-18-2011 at 10:54 AM.

  9. #9
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    Quote Originally Posted by weeble View Post
    go play warhammer right now and see how shitty that game is played right now and then u'll understand my statement. didn't mean it to sound like i'm calling most players left in ffxiv lazy or just straight out dumb but i quess that is what i kinda mean.

    they dumb things down in a mmo, then half the players leave cause game ain't up to par, then and now they end up dumming it down even more for the people that are left. that is what i meant if didn't understand my statement. we're on a slop downwards for challenging and entertaining content. and even then we're gonna have nothing but people complaining cause they fail dungeons and whatever else content they add.

    you think they have a chance of getting back players this way?
    Huh. Well with that kind of logic, WoW servers should be barren.
    (1)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  10. #10
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Go play a hardcore grindan game like Aion and see how fast that one failed. Difficult has nothing to do with why games fail, but crappy features, lack of content, and bugs DO.
    (1)

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