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  1. #1
    Player
    Dedayius's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Dedayius Lascarion
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    The trouble with set patterns from bosses is that SE makes them all one shot or nearly one shot you. The idea being that once you have memorized the fight, there is no challenge because you can avoid all damage. It makes the fights very boring once you get over that initial hill.

    Personally, I think this is poor design and would much prefer a more random rotation with more room for error. This would require the removal of one shot mechanics that SE loves so much though so I sincerely doubt it will ever happen.
    (19)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dedayius View Post
    The trouble with set patterns from bosses is that SE makes them all one shot or nearly one shot you. The idea being that once you have memorized the fight, there is no challenge because you can avoid all damage. It makes the fights very boring once you get over that initial hill.

    Personally, I think this is poor design and would much prefer a more random rotation with more room for error. This would require the removal of one shot mechanics that SE loves so much though so I sincerely doubt it will ever happen.
    this , the problem with ffxiv bosses is that are hard the first some trys , after u learned every step is a snoozefest....the only thing that make this bosses interesting are the lag spikes :P.....im gonna dieeeeeeeeeeeeeeee lag spike of death!!!!!

    Static pattern on bosses are BORING....u know what will happen the whole battle . now the boss does that...and after that will do that...../loop
    (0)
    Last edited by Warlyx; 01-30-2014 at 03:04 AM.