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  1. #1
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50

    Do you consider fun to memorize fights?

    I was curious about how the general population in the game felt about this game mechanic. I for one don't technically dislike the way some fights are where you just need to memorize the enemy attack patterns (e.g. titan hard mode), but at the same time I am not sure its my preference. I think I would enjoy it more if attacks were random and reacting to attacks as they happen, as opposed to knowing that an attack is coming.

    Again, not hating on the system. Just have my own preference...

    But at the same time, i understand the benefits of this system. People can get better at memorizing and dodging a predefined attack pattern. whereas, you can't really get better at dodging random attacks.

    EDIT:

    This thread was made initially to hear if people enjoyed or didn't enjoy memorizing facts. But it seems many people strayed from that, and instead commented on whether fights should or should not be scripted because of difficulty. So let's add on to the original topic and ask: are scripted fights REALLY easier than random fights?

    People will most likely jump out immediately and say that scripted fights are obviously easier. But as a dragoon myself, i can say that is not necessarily the truth. Maintaining a dragoon's perfect rotation is a bit of a challenge. and if you add on to that the fact that you have to memorize a fight, and keep track of the boss's attack pattern, it requires a huge amount of attention, memorization, and reaction. So, no. scripted fights are not the obvious easier choice. In my case, i think it might be easier if fights were not scripted because i would only have to keep track of my own rotation, and simply needed to react to the current boss's attack. Hence, less things for me to keep track of at a time. But let me be clear that does not mean i feel fights should be randomized. I'm honestly torn 50/50 on this. Hence, the reason i made this thread.

    Even though I expanded the topic, i STILL want to hear if people do or don't ENJOY scripted fights.
    (11)
    Last edited by ShinigamiB06; 01-30-2014 at 12:54 AM.

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    This system is made for the people who can't do well when the monsters do random things. Things needed to be in pattern for these generation to "win" anything. Even with that people fail. If the monsters do random attacks, most of the population would never finish anything.
    (11)
    Last edited by Synapse; 01-31-2014 at 12:20 AM.
    Goodbye, Final Fantasy...

  3. #3
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Synapse View Post
    This system is made for the people who can't do well when the monsters do random things. Things needed to be in pattern for these generation to "win" anything. Even with that people fail. If the monsters do random attacks, most of the population would never finish anything.

    *win = give it for free*
    Even with an AI people will just look up "Easiest party build to not deal with BS" and would try to make the fight as braindead as possible.

    Quote Originally Posted by ulti_19 View Post
    Although I'd like the AI to be more counter active and responsive, I still enjoy the battles, especially pvp, since that is player vs player and always random. That is why I hope they introduce major upgrades to FF style pvp, like adding front-lines etc. But when you look back at the history of video games, almost all bosses/enemies have patterns. Mega-man, Zelda, final fantasy series, most fighting games- all these games had routine fights once you memorize the fight. Even the first mega-man game where you have to fight the giant blob dude lol. At first I thought the fight was hard as hell, until I realized every time he shifts from one side to the other, it was all timed or in a sequence. Almost every games bosses were like this.
    Just as this video explains, lol.
    (0)
    Last edited by Nayto; 01-30-2014 at 07:01 AM.

  4. #4
    Player
    BozoBlanco's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Lotso Blanco
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Some people struggle with the current system let alone a randomized one.
    (4)

  5. #5
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I prefer random myself. It's got to the point I help people on Titan where I can basically snooze my way through getting hit when I have a rare lag spike or trying to get in that extra hit when I know I can survive.

    I missed Garuda from 1.0 where you weren't sure if when she disappeared she would jump to the middle or what.
    (6)

  6. #6
    Player
    Dedayius's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Dedayius Lascarion
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    The trouble with set patterns from bosses is that SE makes them all one shot or nearly one shot you. The idea being that once you have memorized the fight, there is no challenge because you can avoid all damage. It makes the fights very boring once you get over that initial hill.

    Personally, I think this is poor design and would much prefer a more random rotation with more room for error. This would require the removal of one shot mechanics that SE loves so much though so I sincerely doubt it will ever happen.
    (19)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dedayius View Post
    The trouble with set patterns from bosses is that SE makes them all one shot or nearly one shot you. The idea being that once you have memorized the fight, there is no challenge because you can avoid all damage. It makes the fights very boring once you get over that initial hill.

    Personally, I think this is poor design and would much prefer a more random rotation with more room for error. This would require the removal of one shot mechanics that SE loves so much though so I sincerely doubt it will ever happen.
    this , the problem with ffxiv bosses is that are hard the first some trys , after u learned every step is a snoozefest....the only thing that make this bosses interesting are the lag spikes :P.....im gonna dieeeeeeeeeeeeeeee lag spike of death!!!!!

    Static pattern on bosses are BORING....u know what will happen the whole battle . now the boss does that...and after that will do that...../loop
    (0)
    Last edited by Warlyx; 01-30-2014 at 03:04 AM.

  8. #8
    Player
    Kadas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    67
    Character
    Kadas Aeron
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    A bit of both is what works best.

    You have one skeleton of moves to memorize, while in the meanwhile some are done at random.

    Like Ifrit EX, for example. Incinerates are thrown off here and there, whereas the rest can be broken down into patterns.

    It's extremely fun to play, as you have to adjust and you can't just memorize the whole fight like you can for Titan Ex.

    What matters is to also find balance in randomized moves, as if they're too punishing, it can become frustrating and perhaps too hard to manage. That is, if it's all about managing your stacks and/or popping a CD, it's very well doable, but if it's capable of randomly one shotting a tank or somebody else, that might be a tad too much.
    (3)

  9. #9
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Kadas View Post

    Like Ifrit EX, for example. Incinerates are thrown off here and there, whereas the rest can be broken down into patterns.

    .
    Wrong, even ifrit does incinerates at specific times. That fight is the most scripted of the bunch. There is even a certain spot in the final nail phase where your tanks don't have to swap if the pld uses hallowed ground at 3 stacks before the next 3, causing them to drop all their stacks.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  10. #10
    Player
    Bigby's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Professor Meowingtons
    World
    Siren
    Main Class
    Fisher Lv 50
    How is a tank supposed to mitigate moves like mountain buster without knowing they are coming? I don't memorize whole rotations but I know when big moves are coming.
    (0)

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