I was curious about how the general population in the game felt about this game mechanic. I for one don't technically dislike the way some fights are where you just need to memorize the enemy attack patterns (e.g. titan hard mode), but at the same time I am not sure its my preference. I think I would enjoy it more if attacks were random and reacting to attacks as they happen, as opposed to knowing that an attack is coming.
Again, not hating on the system. Just have my own preference...
But at the same time, i understand the benefits of this system. People can get better at memorizing and dodging a predefined attack pattern. whereas, you can't really get better at dodging random attacks.
EDIT:
This thread was made initially to hear if people enjoyed or didn't enjoy memorizing facts. But it seems many people strayed from that, and instead commented on whether fights should or should not be scripted because of difficulty. So let's add on to the original topic and ask: are scripted fights REALLY easier than random fights?
People will most likely jump out immediately and say that scripted fights are obviously easier. But as a dragoon myself, i can say that is not necessarily the truth. Maintaining a dragoon's perfect rotation is a bit of a challenge. and if you add on to that the fact that you have to memorize a fight, and keep track of the boss's attack pattern, it requires a huge amount of attention, memorization, and reaction. So, no. scripted fights are not the obvious easier choice. In my case, i think it might be easier if fights were not scripted because i would only have to keep track of my own rotation, and simply needed to react to the current boss's attack. Hence, less things for me to keep track of at a time. But let me be clear that does not mean i feel fights should be randomized. I'm honestly torn 50/50 on this. Hence, the reason i made this thread.
Even though I expanded the topic, i STILL want to hear if people do or don't ENJOY scripted fights.