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  1. #1
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warlyx View Post
    this is the main issue.

    im afraid of new players , or hell players that dont learn the fights the first 2 days after are realeased , because guess what? after even 1 day ppl will ask u if u know the fight , yes? got invited , No? sorry but only experienced....
    Pretty much there's no good way to learn fights...

    DF- Teams leave after one or two tries or you get raged on for not knowing how to do things.
    PF- High standards

    So you're left with learning from videos and strategy guides or making your FC/LS go through the fight with you for hours.

    This is especially hard on tanks since they tend to have to take the initiative. For a casual friendly game this has got to be the most un-casual friendly end game ever.
    (2)
    Last edited by Doo; 01-31-2014 at 03:12 AM.

  2. #2
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Warlyx View Post
    this is the main issue.

    im afraid of new players , or hell players that dont learn the fights the first 2 days after are realeased , because guess what? after even 1 day ppl will ask u if u know the fight , yes? got invited , No? sorry but only experienced....

    joining party finder w/o knowing the fight is a fast way to be blacklisted and ignored by the whole server (GL finding partys in the future)

    u can ask your FC to wipe for hours in order for newbies to learn encounters but that sounds lame.
    "hey guys i wonder if u dont mind going with me to Titan EX , so i can learn the fight?, yeah u will wipe over and over...but thats ok! right?"

    yeah let me waste 1h wiping so u can learn a fight!

    the ppl that know the fight GET FRUSTRATED , and who can blame them , when they have been wiping until they learned and now can avoid everything?

    there is a huge wall between ppl that know the fight and ppl that dont.

    If bosses were more random , and didnt have so many 1 shot mechanics , ppl that has only seen 1 video or read a guide , could participate and win ...

    PF is a good example of whats going on >>> titan exp after heart phase ONLY
    Quote Originally Posted by Ri_ri View Post
    ^ this.

    Don't create a casual MMORPG then make it so the only way to "get good" is wiping on a boss over and over until you memorize it. It's beyond retarded. No wonder people are quitting, when they get so much shit for "not knowing the fight" (which means, knowing what the boss does step by step or die and drag the party with you).
    Pretty much. In XI you could do bosses with a party of newbies who never attempted the fight before because the fight didn't have many 1hit-kill mechanics (except maybe Avatar 2h or Alexander 50% HP move? And maybe Diabolos fight, I don't recall much), I remember doing fights like Alexander and Promathia (I loved re-doing these fights so I helped tons of people with them) and successfully winning them with people who never did it before. We wiped a couple of times, but if everyone knew who to play their job you knew you would win, unless something unlucky happened (like Promathia hitting and killing Selh'teus lol) They weren't easy fights, before someone claims so.

    In FFXIV you'll just be stuck dying over and over, even if you have the best players on the servers in your party the bosses can't be killed until everyone memorize the patterns. A friend ask you to help with with Titan? Oh boy, be ready to wipe for the next 10 hours or so until everyone memorize teh patterns (if the party doesn't disband after 2 tries).
    (0)
    Last edited by Taruranto; 02-01-2014 at 10:26 PM.

  3. #3
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    As others have mentioned, having set patterns to everything means that each attack you get hit by will essentially one-shot kill you. That is bad when you are in a group with 7 other people. One persons fucks up one time in a 10 minute fight and it's game over. That's bad game design.

    Having a certain element of randomness to fights would allow designers to give enemies attacks that don't one-shot and instead test the skill of the players. It would make good players stand out more and make fights less repetitive. You'd always have to think about what you are doing instead of clicking on auto-pilot.

    Just my two cents.
    (3)

  4. #4
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    I don't like to memorize fights. I'd rather have a fight that tests your skills and reaction time. Don't make bosses use the same patterns so that you HAVE to memorize the fight to win. Make it random so that it is all about your ability to dodge and adapt to the fight as it progresses.
    (0)

  5. #5
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    The encounters in this game are built on oneshot boss mechanics. Also this game has some of the worst netcode and server code I have seen in an MMO. Random skill boss mechanics would make this game completely unplayable for 99.99% of players just because of the lag. Even when you know Weight of the Land is coming the lag still kills you. Sorry, that's just how this game is designed.
    (1)

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I don't mind memorizing fight patterns one bit.

    I memorized them back in the day of the original megaman series where the enemies attacked in patterns and you moved to the patterns. That tried-and-true formula has existed since the early days of video games. If kids are complaining that they don't want to dedicate the same amount of work as a seven year old child, I don't think we should accommodate them.

    I wish I could speak more tolerantly than this but failing, dieing, and learning is a natural process. People did die over and over again in FFXI's encounters, and the mechanics there were often more muddled than they are here. Here, when you make a mistake, it's clear cut. You understand that you did something wrong and you work to improve it.

    The severe level of impatience these of players these days is what adds to the stress of it all. If people were to take things slow and easy they'd actually progress through.
    (1)

  7. #7
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Why do people say fights are about memorization here?

    Plumes targets random party members, landslide targets random party member, bombs are random (with 4 possibilities at least I believe).

    There is a lot of randomness in fights.

    If you want a fight with NO set pattern at all, it would be boring, and basically boil down to "avoid red circles when boss randomly casts it." Maybe for 1 boss it would be interesting, but you can't keep making content using the same 'no pattern' trick.
    (0)

  8. #8
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Heh, imagine: Mobs with AI that actually mixes it up, changes not all, but random behaviors and responses when players come into an area. Fantasy? Naw. Coming this spring: http://elderscrollsonline.com/en-uk/...e-eso-dungeons. Please scroll down and refer to the paragragh sub-titled: Monster Behavior.

    Not better or worse than FFXIV, but definitely some games are offering more choice. I like choice.
    (0)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

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