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  1. #1
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kite32 View Post
    I've heard people talk about how useful Macros are, but I'm not really sure why you would/should use them rather than mousing over the skill or clicking the numbers..
    Macros can assist in having fluid rotation. As someone pointed out, they clean up the bars, too. I currently work with 10 hotkeys in my standard boss encounter. 5 of these keys are macros. One marks and casts tomahawk. Another puts most of my buffs into a one button spam mode. And so on.

    I can literally open up on a boss with 2 buttons, then just hit whichever macro button applies in my sequence making use of the /wait 2.5 second command to automate that particular rotation. If I didn't have abilities grouped as such, it would be more buttons to press, more opportunity to screw up my attack orders, and I would probably miss fluid rotation, which would contribute to less damage, which would make me a less effective tank.
    (0)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jyoeru View Post
    /wait 2.5
    Otherwise known as /wait 3. Which is why these sorts of macros are a bad idea. Building one second of dead time into each three-hit combo will catch up with you. As will all the times you have to run out of AOE and end up out of range or facing the wrong way right when ability #2 is supposed to go off, making you miss out on both of the last two hits.

    Macros: Good idea.
    Macros consolidating buffs: Debatable idea.
    Macros dumbing down your rotations: Bad idea.
    (2)

  3. #3
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bixby View Post
    Otherwise known as /wait 3. Which is why these sorts of macros are a bad idea. Building one second of dead time into each three-hit combo will catch up with you. As will all the times you have to run out of AOE and end up out of range or facing the wrong way right when ability #2 is supposed to go off, making you miss out on both of the last two hits.

    Macros: Good idea.
    Macros consolidating buffs: Debatable idea.
    Macros dumbing down your rotations: Bad idea.
    You say that with the gusto of good authority; like you know I can't possibly be doing it right. I tank better than at least 80% of the player base if I had to guess--based on all the tanks I've had to heal on my WHM. And that is being super modest and not in regard to primal HM tanking +. I am only level 49 so far, so my max experience is up to AV.

    If you know what you're doing, then you can hit macro button, run/jump out of AOE (jumping keeps you from running back in just in case your macro goes off while running), and then run back in right as the AOE cast is done and still be home in time for your 2nd macro attack. No, it's not perfect. Sure, I've missed some opportunities. The problem with your argument is that you assume a move mechanic will be going off every time you have started a combo. This is not as frequent as you might think. Keep in mind that my Heavy Swing is on its own hotkey since it opens 2 different combo paths (which is how macros SHOULD be thought about, so yeah, a 3-combo macro is stupid, I agree). Most of the time I am running out of something, I have either just finished my combo, or just started it, or cast something else different. I have about a 1 in 8 chance of being stuck mid macro combo when a move mechanic is activated. My macro goes off just a hair after my GCD resets. I am okay with that. If I had to manage 6 more buttons to do everything manually, I'd likely screw up rotations and miss out on a fluid pulling experience.

    I rarely have any issues because of my macros missing or missing a "second of dead time" into each 3-hit-combo, because my macros are split up according to a 2nd rotation. IE: I have a macro for skull sunder --> butcher's block (that also has an independent mercy stroke function so that when I can use mercy stroke, it will be used first, then the rest of the macro applies), and one for maim --> storm's path. At best, I lose .5 seconds for each 2 abilities cast. I'd like to see your science for how perfectly you execute your rotations to validate how you're losing 0 time when working rotations.

    What you mean to say is that you don't like most macros, and think no one else should either. That you are bad with using macros, therefore everyone else is, too.

    I am not a fan of this whole dumbing down rotation statement you made. That's an ignorant blanket statement which is unfair and elitist and, in the case of your generalized talking points with lack of concrete data and proof to the contrary, completely wrong. Wrong, wrong, wrong. If anything, macros make tanking too easy, sure. But for people like me who prefer to be optimized via efficiency, it's the way we roll. If you want 30 hotkeys and you can hit everything you mean to hit perfectly and always at the right time, then congratulations, you're a better tank than me. Too bad we can't have a tank-off, though. I'd really love to see you in action.

    Hit me up if you want to learn how to macro right
    (0)
    Last edited by Jyoeru; 01-31-2014 at 03:29 PM.

  4. #4
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Bixby View Post
    Otherwise known as /wait 3. Which is why these sorts of macros are a bad idea. Building one second of dead time into each three-hit combo will catch up with you. As will all the times you have to run out of AOE and end up out of range or facing the wrong way right when ability #2 is supposed to go off, making you miss out on both of the last two hits.

    Macros: Good idea.
    Macros consolidating buffs: Debatable idea.
    Macros dumbing down your rotations: Bad idea.
    I've tested it, 2.5 acts the exact same as non macro. It's the exact same timer and a quarter second before you can cast a new skill. It's the exact same, maybe you feel it's not because you're pushing buttons but it is
    (0)