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  1. #1
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Bigby View Post
    As an endgame war this is what I have as well. Foresight and featherfoot are good to use together because they are fairly weak individually and berserk makes bloodbath much better.
    I've just started messing with macros on my WAR now that I'm starting to get the job geared better. I have the same Def+Dodge macro also. I did setup a couple of others that I want the more experienced tanks to give feedback on if possible:

    Unchained + Berserk: I figure the only time you use Unchained is when you need to pump out that extra DPS, which makes it go well with Berserk. Same cooldown timer also, IIRC. Downside is pacification at end of Berserk, but I figure it's not that big a deal given when you would be using Unchained in the first place.

    Convalescence + Second Wind: Not sure if SW is boosted by Conv, but they are same timer cooldown, and I figure it would help healers top me off quick with the 2nd wind in there. Its basically a heal macro.

    Bloodbath I think I tied to Fracture.
    (0)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpecialKK View Post
    Unchained + Berserk: I figure the only time you use Unchained is when you need to pump out that extra DPS, which makes it go well with Berserk. Same cooldown timer also, IIRC. Downside is pacification at end of Berserk, but I figure it's not that big a deal given when you would be using Unchained in the first place.
    I use them back to back, much like this, though I prefer to use an attack in between them to space them out and get a GCD between them. Unchained doesn't affect any of your Wrath consumers but Berserk does, so you can spend the 20 seconds of Unchained dumping out mad deeps with your Wrath generating attacks and, as soon as it drops, when you have a single GCD of Berserk left, let loose with a Steel Cyclone or Inner Beast.

    Also, Berserk is on a 90 sec CD while Unchained is on a 120 sec CD. Of course, it doesn't matter if you "waste" Berserk by waiting to use it until you get Unchained because Unchained increases the contribution of Berserk by 33%, which just so happens to be the percent of total effect lost by delaying Berserk for Unchained to recharge. In fact, you get more out of only using Berserk when you've got Unchained because you get the same mean contribution while they're active but lose less time to Pacification.

    Convalescence + Second Wind: Not sure if SW is boosted by Conv, but they are same timer cooldown, and I figure it would help healers top me off quick with the 2nd wind in there. Its basically a heal macro.
    Convalescence only increases the healing you receive from outside sources. Second Wind, Inner Beast, Storm's Path, and Bloodbath are completely unaffected by any healing buffs or debuffs. I actually tend to use Convalescence in a preventative manner (e.g. when I know I'm about to need a lot of big healing) as opposed to reactive manner. I'll use ToB in this manner though, since it's got the heal attached to it.

    Honestly though, I wouldn't use Second Wind. It's a paltry heal on a long CD. There are better cross-class abilities out there.

    The only CDs I have macro'd on my WAR are Vengeance, Thrill of Battle, Convalescence, and Holmgang, though none of them are multiple-activation macros. I have the macros set up to announce that I've used the ability along with a short description of what the effects of it are and then, through the miracle of /wait, announce when the effect falls off. *Every* healer I've run with has told me how amazingly useful they found them since it allows them to figure out when buffs you've got without having to pick out the buff icon from your buff bar. As soon as I put them together, I saw a dramatic reduction in overhealing and increased efficiency of situational improvements (i.e. Stoneskin while ToB is up and Adloqs while Convalescence is active).

    This is it:

    Code:
    /macroicon "Convalescence"
    /ac "Convalescence" <me>
    /p Convalescence used. Big Adloqs on me.
    /wait 20
    /p Convalescence faded.
    You can do it for any and all of your CDs by replacing the name with the relevant CD and modifying the number after the /wait to match the ability's duration.

    You can also create some *really* useful macros for specific fights if you know the cycle speed and are can use them. I've got an amazing Death Sentence macro that provides regular timing and relevant warnings to my party/healers about when it's about to land.
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