Why? Does that not prolong the life of the game? The most common reason you hear (or I do personally) for someone quitting is "there is nothing for me to do but raid" Being able to start a game and be at the end in weeks is the problem all modern MMOs have. Older MMOs never had this problem because they designed the content to take long enough for them to actually design more. Now within 2 months people were done with all the content and sitting on their hands for 5 more waiting for something to do.
I'm not one of those (haven't beaten T5 yet.. wtb stable FC group -_- ) but that doesn't mean the problem isn't there.
Sadly my impression is the new group dungeons will drop gear superior to CT/primals. And I agree it is a idiotic system.. But look at WoW and all the clones it inspired. "oh you raided for months to get your gear? Here have this green drop off this random solo trash that is better"
Got to love when the effort you put in is totally spit on by trash drops.



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