Page 10 of 20 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 197
  1. #91
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    All I do currently is...

    - One low level roulette to level an alt = 30-45 minutes.
    - One High level roulette to get the myth bonus = 30-45 minutes.
    - One Main Scenario roulette to get Phil tomes to gear alts in DL = 30-45 minutes.
    - One CT run to try to get that allusive piece of gear = 45-1 hour.
    - Several tries at extremes = 30 minutes.

    Now, I don't do all of this every day, but this can be a typical day for me playing this game very casually (I don't even run coil). That's any where from 3 to 4+ hours of content every day and again, that doesn't include special events, coil, dailies, helping FC members, etc.

    In other words, this game offers plenty to do! If you've played since 1.0 and have everything at 50 already with awesome gear, of course there isn't much to do now. But, for most people that started 2.0 or later, there should be plenty to keep them logging in daily.

    And personally... I can't wait until Coil is in the DF.
    (10)

  2. #92
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I second Versiroth's motion on the party finder/no lockouts on Coil. I also second the nerf to Twintania, because throwing random stuff without warning or proper context at people isn't a boss fight. I have a somewhat unrealistic wish to see the extreme Titan primal battle preserved for future generations as an optional "legacy" fight, just because its an example of a really well designed, difficult boss encounter, but that probably won't happen without all three primals being involved. Not that I think extreme garuda and ifrit don't have their merits, but titan takes the crown when it comes to those three fights.
    (2)
    Last edited by Fendred; 01-29-2014 at 01:07 AM.

  3. #93
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    40-50 hours per week??

    Seriously?

    Considering the casual nature of this game... I am not sure why someone with that kind of play time would choose this game over a hard core grind game.... that is a LOT of time to be playing. That is like a full-time job.... I don't think that play style is typical and should be used as a model for any kind of development, honestly.
    (5)

  4. #94
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    There are people out there that are 'gamers' and play 50+ hrs a week...shocking I know

    The point Xatsh is making is very valid. SE released a game where you can get 1-50 in less than a week, crafting jobs in 1-2 days. If their design allows you to lvl so fast and reach endgame then they better have the content at the end of that road to keep these players interested.
    (1)

  5. #95
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Solution: Give the ability to play all content under its original conditions and reward an achievement for doing so.

    Therefore -5 years from now - If i'm bored, I could gather my friends and enter the original turns 1-5 of BCB and be given the option to remove all echo buffs and be item level capped at ilevel 91.

    Such an easy solution to implement that would literally please everybody.
    (3)

  6. #96
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Tazo View Post
    There are people out there that are 'gamers' and play 50+ hrs a week...shocking I know

    The point Xatsh is making is very valid. SE released a game where you can get 1-50 in less than a week, crafting jobs in 1-2 days. If their design allows you to lvl so fast and reach endgame then they better have the content at the end of that road to keep these players interested.
    Good points. However, I don't feel that it is in SE's best interest to rush out content to cater to the 5 or less% minority who plays an MMO more hours per week than the average work week.
    (4)

  7. #97
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MasamuneBranford View Post
    Good points. However, I don't feel that it is in SE's best interest to rush out content to cater to the 5 or less% minority who plays an MMO more hours per week than the average work week.
    The sad thing is that they didn't rush 2.1(delayed actually) and it's nothing but recycled content and shit that should have been there on release.
    (1)

  8. #98
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tazo View Post
    There are people out there that are 'gamers' and play 50+ hrs a week...shocking I know

    The point Xatsh is making is very valid. SE released a game where you can get 1-50 in less than a week, crafting jobs in 1-2 days. If their design allows you to lvl so fast and reach endgame then they better have the content at the end of that road to keep these players interested.
    That's the norm now, and it will stay that way until the majority wants otherwise.
    Don't get too excited for things like Wildstar, ESO, etc. There's a good chance you'll
    be max level extremely fast in those as well. Same thing will happen end-game.

    Not saying you mentioned those MMOs personally, those are generally speaking. The
    amount of people that play 10 hours a week compared to 50 hours a week is probably
    a very huge gap.

    I'm enjoying FFXIV. I plan on staying for the long-haul unless they REALLY flub things up
    in a real bad way. Just my two cents.
    (1)

  9. #99
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Susanoh View Post
    Instanced vs. non-instanced was "dodged" by me because it is completely, 100% irrelevant to the discussion. The way to make instanced content with horizontal progression isn't difficult to imagine, it would be exactly the same as non-instanced content with horizontal progression.
    Without content being competitive how do you keep people out of say the 8th or 10th raid without spiking the difficulty to absurd levels? You must understand the importance of competition in limiting people's progression through non-instanced content. When everyone can raid all the time any time how do you stop them blowing through content? Non-instanced content has a limiting factor in that things might spawn only once a week or something like that. What are you suggesting? Super long attunements, limited number of attempts, resist gear, or massive difficulty spikes? I don't know if you haven't played many instanced games beside this one, but generally the end of each tier is as accessible as the last end of each tier, sometimes even easier.

    However this constant raising of difficulty actually makes nerfs necessary to a point. You can see it a lot in WoW. If literally all you want is smaller ilvl leaps whatever, but if you think you can just foist horizontal progression into an instanced game without having the content suffer for it I have to disagree. Vanilla WoW was reasonably horizontal and Naxx40 was just not reachable for a lot of people. I don't necessarily have a problem with people not being able to touch content. However I think it's sort of disingenuous for you to go "man horizontal progression SOLVES ALL THE PROBLEMS" it just doesn't you'd have a lot of similar problems and people would be less likely to play the game because you'd have to go to huge lengths to keep them out of content.
    (2)

  10. #100
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Worm View Post
    Without content being competitive how do you keep people out of say the 8th or 10th raid without spiking the difficulty to absurd levels?
    You don't. You create good content that people want to log in and play and have a good experience doing it. Gear gated content is one of the most boring, mind numbing aspects in the MMO genre. FFXI had plenty of content made specifically for a set group rather than open world (dynamis, limbus, nuzule, salvage, einherjar) and while better equipment helped, none of it was what modern gamers would consider a "gear check," other than possibly a few very specific strategies. If you don't like me using FFXI as an example, take a look at the original Guild Wars and to a lesser extent, Guild Wars 2.
    (2)
    Last edited by Susanoh; 01-29-2014 at 07:44 AM.

Page 10 of 20 FirstFirst ... 8 9 10 11 12 ... LastLast