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  1. #1
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Susanoh View Post
    Similar ideas to what I'm suggesting have already been done by other games, and they didn't crash and burn because players didn't get to bump their iLVLs up every six months to a year.
    Would you list some? I'm kind of interested in what you define as a crash and burn.

    Also don't you think a game with really good content which is gated and has power creep would be reasonably successful? I feel like you're making too much of an equivalency between the lack of two things you don't like and a game being good. You still need really good content and game management, which more often than not is the problem with these games.
    (0)

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Man all i wanted to do is get gears and do stuff with it... but right now it seems like..

    Dungeon gears needed for Primal/Dungeons > gives you points for DL > DL needed for Coil.. whats next another dungeon that wil drop better gear then Coil so we need coil drops to attempt that?

    That is a stupid game play.

    When i get a gear i wanted to do something with it... i dont want that gear to be precursor for next gear. and so on and on...
    (1)
    Goodbye, Final Fantasy...

  3. #3
    Player
    Segraine's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Aya Eifwen
    World
    Siren
    Main Class
    Arcanist Lv 50
    I enjoyed Guild Wars because it lacked vertical progression. I could hit max level in two or three hours. But the different ways you could set up skills and stats kept me coming back. If you wanted to make a screwball build like a ritualist caster tank you could. Variation kept me interested. Progression should come from a player's mastery of the class rather than gear. This involves the ability to open each class to multiple play methods. It requires more action diversity. More cross class skills help this. Think Magic the Gathering deck building. There is a balance problem with this, however. Some combinations are too powerful. Other combos are weak.

    The foundation for this is in the game. It just needs expanded.
    (2)

  4. #4
    Player
    ZoroRoro's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Zoro Roro
    World
    Exodus
    Main Class
    Marauder Lv 50
    GW (1st one) remains my favorite. The dual class system with builds was great. Expansion packs had fun stories. All the toons' /dance moves were hilarious. And Ritualists were the best.
    (0)
    Zoro Roro WAR 50 PLD 50 MNK 50 DRG 50 SCH 50
    FC: WTF
    Exodus

  5. #5
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    In my opinion Vertical progression is the main issue with most mmos lately.

    All mmos start with lack of content, just due to the long development cycle and everything that goes into them. The problem becomes when that same level of lack of relevant content remains patch to patch, expansion to expansion. If there is always only 1-2 raids, 1-2 dungeons, and dailys it does not matter if the game has 100gigs of content in it. That content is all that matters due to massive content negation in the name of vertical progression. Example Patch 2.2 crystal towers is worthless playing anymore due to coils 1-5 being unlocked. So more or less the devs could just remove it in 2.2 and few would probably care.

    Older mmos lasted the test of time because they built on themselves over time. When a new expansion came out it gave you more content to do, NOT JUST NEW CONTENT. So if you had 20hrs a week of content and the new expansion hit you now had 30hrs of content a week. Next expansion 40hrs, next expansion 50hrs to the point it was impossible to do everything every week. That is what is worth a sub and why I feel the current p2p market keeps failing.

    Having locks outs and stuff does not matter when you have so much content that is relevant.

    This is a p2p game and I want to be able to play it. But once content is learned and mastered all that is left to do is to jump around Limsa for 3hrs a night after I am done coil and primals.

    This games problem atm is not that it is new I keep see people say this... the games problem is the core philosophy of content progression we have. It is just a flawed model.
    (9)
    Last edited by Xatsh; 01-31-2014 at 11:37 PM.

  6. #6
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xatsh View Post
    This games problem atm is not that it is new I keep see people say this... the games problem is the core philosophy of content progression we have. It is just a flawed model.
    Actually it is a problem with the users who are gamblers. You know, those who enjoyed FFXI and old MMO design with kill the monster and get 5% chance at drops. These kind of people gladly do 10 hours of the same thing every single day, just because the chance is there. However remove the chance or have something without a reward, and they won't touch it, claiming "it is boring and pointless".

    For all intents and purposes most of the people in this thread would enjoy poker more than a MMO. Because they like spending money on a challenge with a small chance at reward.

    I am not denying some things could be better, but if the complaints are "I'm unmotivated to play because of the item progression", then you clearly are not enjoying the CONTENT at all.
    (3)

  7. #7
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Malamasala View Post
    Actually it is a problem with the users who are gamblers. You know, those who enjoyed FFXI and old MMO design with kill the monster and get 5% chance at drops. These kind of people gladly do 10 hours of the same thing every single day, just because the chance is there. However remove the chance or have something without a reward, and they won't touch it, claiming "it is boring and pointless".

    For all intents and purposes most of the people in this thread would enjoy poker more than a MMO. Because they like spending money on a challenge with a small chance at reward.

    I am not denying some things could be better, but if the complaints are "I'm unmotivated to play because of the item progression", then you clearly are not enjoying the CONTENT at all.
    Says the spoiled kiddies who have to have their new shinies right away or they throw a tantrum?

    You need to realize of course that the reason most of us (it's a very, very tiny minority of folks who actually enjoyed the sadistic grind and absurdly low drop rates) stuck with XI for long was because it was a quality game, despite its many apparent flaws (was also the 1st MMO a lot of folks including myself ever played. I tried to like WoW and others but hated them all.)

    You people need to stop generalizing XI players.
    (4)

  8. #8
    Player
    itscoreylol's Avatar
    Join Date
    Nov 2012
    Posts
    21
    Character
    Katy Perry
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Yawn, another blah blah blah I want FFXI 2.0 horizontal progression thread.

    An MMO of that nature wouldn't survive in todays market. I also want more difficult content because I'm all for content inaccessibility so I can lord my purples over the plebians in mor dhona though.
    (2)

  9. #9
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Without going into specific MMOs, it is difficult to talk about why certain MMORPGs crash. The biggest problem of the last decade was developers copying WoW's system down to the letter and trying to put a new coat of paint on it. SWTOR was a monumental project with a lot of hope behind it that turned into the colloquially named "Tortanic" due to every aspect of its gameplay being a direct WoW rip off. The real issue though, came after the release, where the developers blamed the quickly bleeding player base on a lack of end game content, when clearly many of the players were leaving before they even reached end game.

    Because we have all played the same system for so long, people who regularly play contemporary MMORPGs know at some level the problems with these kinds of systems, probably even moreso than the people designing the games. One of those is the upwards progression associated with WoW. The thing is, you can make a game's content have lasting value, since every other genre of game does that. Someone who beats Skyrim will get the same satisfaction now that people who beat it back in 2011 did. Certainly they have fixed a ton of bugs and problems since then, but the experience is just polished, not permanently altered or changed. Not to mention they also add new stuff without irreversibly changing the old.

    It also hurts the RPG elements of the game to constantly expand upwards. If a sword is supposed to be a relic of great power, why would it suddenly become irrelevant statistically in the story the second Leviathan is encountered? Must we ascend an endless ladder of supposedly priceless holy relics apparently each more powerful than the last for no explicable lore reason just to down a boss? MMORPGs already have enough story telling problems as is.
    (5)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fendred View Post
    Without going into specific MMOs, it is difficult to talk about why certain MMORPGs crash. The biggest problem of the last decade was developers copying WoW's system down to the letter and trying to put a new coat of paint on it. SWTOR was a monumental project with a lot of hope behind it that turned into the colloquially named "Tortanic" due to every aspect of its gameplay being a direct WoW rip off. The real issue though, came after the release, where the developers blamed the quickly bleeding player base on a lack of end game content, when clearly many of the players were leaving before they even reached end game.
    I'm not debating on the topic of "throw away content." However, the reasons for SWTOR's faults at launch were not as you say. I played on day one as a Bounty Hunter from 1-50 and while the leveling experience was a blast and a wonderfully written story, when you got to end game, there was almost little to nothing to do. Barely any content to keep a PvE player the least bit satisfied till the next major patch, and any dungeons we spammed led to conflict with the story within the dungeon we still had to endure each time and fighting over with others to take the dark or light route because people needed to get their Dark Side or Light Side leveled up. Having no Duty Finder system itself was unappealing to players who have been spoiled by other MMO's with it. PvP was horrifically unbalanced to the point that the opposing sides were literally helping each other stack up points through an exploit.

    It wasn't because it was "a WoW clone," SWTOR simply did not offer the quality it promised and was plagued with issues to the point that people didn't care to stay on it and moved to the next MMO. Actually, the battle system and UI were probably the best mechanics of SWTOR's system. It was smooth, fast paced, fun and utilizing simple tasks were great with a UI that worked well. Even then, SWTOR is not a failure game, they are still pushing content out and still have a fairly sized fanbase to keep it up and running.
    (1)

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