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  1. #11
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    I'm all for dungeon gear to be BiS, so long as it's difficult/rare enough to be justified. Running the 4 person lvl50 dungeons repeatedly is as easy as getting a craft to 50. Why they chose to give mythology from wp/ak I'll never understand.
    (0)

  2. #12
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    :/
    Every time I look at the item level and prices for the Darksteel equipment it really makes me irritated.
    (1)

  3. #13
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Still trying to find a viable nitch that already exists in the game. Anyone have any luck?
    (0)

  4. #14
    Player
    MisterRuseman's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Mister Ruseman
    World
    Leviathan
    Main Class
    Lancer Lv 60
    How about they remove dungeon drops and just have the dungeons drop materials. I remember in ff11 lets say to make a scorpion harness you had to get it from the nm. Not only will it make people do dungeons more but people would learn how to play their class.
    (1)

  5. #15
    Player
    Livilda's Avatar
    Join Date
    Aug 2013
    Location
    The Last Dregs
    Posts
    304
    Character
    Fiona Sullivan
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Haven't I heard somewhere that the Glamour system is going to heavily involve crafting?
    (0)

  6. #16
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    id say reward battle classes more with gil , i have levelled all of them to 50 , yet the most gil i had at a time was like 250k , how am i suppossed to buy all the expensive stuff you crafters make when the gil income for battle classes is too low ?
    (1)

  7. #17
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AmnesiaHaze View Post
    id say reward battle classes more with gil , i have levelled all of them to 50 , yet the most gil i had at a time was like 250k , how am i suppossed to buy all the expensive stuff you crafters make when the gil income for battle classes is too low ?
    I think the better question is why would you even buy gear if you're running dungeons nonstop. Unless you're extremely unlucky in dungeons in which case you could just run quests while waiting on DF and have more free gear dropped in your lap because apparently everyone in this world keeps around a piece of DPS gear a piece of tank gear and a piece of healer gear just in case someone comes by to help them paint their fence.
    (1)

  8. #18
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xerius View Post
    I think the better question is why would you even buy gear if you're running dungeons nonstop. Unless you're extremely unlucky in dungeons in which case you could just run quests while waiting on DF and have more free gear dropped in your lap because apparently everyone in this world keeps around a piece of DPS gear a piece of tank gear and a piece of healer gear just in case someone comes by to help them paint their fence.
    id certainly buy some nice pieces of l70 crafted gear but never had enough gil to afford one
    (0)

  9. #19
    Player
    Trell's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Trell Taskann
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xerius View Post
    I think the better question is why would you even buy gear if you're running dungeons nonstop. Unless you're extremely unlucky in dungeons in which case you could just run quests while waiting on DF and have more free gear dropped in your lap because apparently everyone in this world keeps around a piece of DPS gear a piece of tank gear and a piece of healer gear just in case someone comes by to help them paint their fence.
    I must say - I loled
    (0)

  10. #20
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bloodclaw View Post
    I am sorry, I think a more direct and simple statement needs to be made to get things through to the devs.

    Crafters are getting the shaft:

    *We level a class, spending a lot of gil, for stuff that only sells to other crafters.
    The question should be why aren't you making this stuff yourself.

    *Items are free for equal or better with actions.
    HQ crafted gear has the same primary stats as green gear. It's sells very well and I've made a lot from it.

    *End game stuff is ether too week or costs too much!
    Well Yoshi said crafted gear will not compete with end-game gear. Plus with the infusion of tombs from rullete and beast quests, philo crafting mats have come down considerably in price.

    *Give crafters items equal in power to dungeon drops to make.
    -Reasoning, your leveling a class in JUST making items, nothing else, you should be rewarded.
    Crafting HQ gear is the equivalent of rerunning dungeons to get the best gear for your current level. It's already in game.

    *Give crafters items BETTER than dungeon drops, but make it require dungeon drop materials.
    -Reasoning: Again, reward the ones who both try to do crafting and dungeon grinding for the good items. Perhaps make these look better, or look the same but have better stats?
    So you want progression gear to go through crafting. Gatherers jack the crafters, who in turn jack the final customer. You want to go back to launch where people were charging 1 million gil for 2-star items but the average adventurer has 250k from the main story? No thank you. People can strive for end-game gear that has fixed costs and prices. Not speculative bubbles which is what the AH is. That would be quite simply, a disaster.

    *Make End-Game crafting items cost the same as the item level equivalent from drops, not MORE!
    -Reasoning: We would have already payed for the vanity with the hours/days and gil getting the crafting class/es up to that level and getting the gear to even work on these items. If you can't make them yourself, they usually cost about 20k each piece on my server last I checked, and that adds up!
    And if you can make them yourself, then all it costs is your time. There is no end-game content for crafting. There is no royal diadem that needs to be made to slay Bahamut. No culinary knife to make the meal to feed a grumpy Titan, or spinning wheel to make Garuda that outfit she really wanted because she really is a misunderstood primal. The only purpose for end-game crafting gear is to craft items easier. That's it.

    *In the end; effort is not giving us enough reward.
    Enough reward. A failry subjective goal. What margin do you deem appropriate?
    It all depends on perspective. Crafting has given me 1/3 of my income. Is that too much or too little? Personally, I think it's just fine.
    (2)
    Last edited by OldGeezer; 01-29-2014 at 02:09 AM.

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