I'm all for dungeon gear to be BiS, so long as it's difficult/rare enough to be justified. Running the 4 person lvl50 dungeons repeatedly is as easy as getting a craft to 50. Why they chose to give mythology from wp/ak I'll never understand.
I'm all for dungeon gear to be BiS, so long as it's difficult/rare enough to be justified. Running the 4 person lvl50 dungeons repeatedly is as easy as getting a craft to 50. Why they chose to give mythology from wp/ak I'll never understand.
:/
Every time I look at the item level and prices for the Darksteel equipment it really makes me irritated.
Still trying to find a viable nitch that already exists in the game. Anyone have any luck?
How about they remove dungeon drops and just have the dungeons drop materials. I remember in ff11 lets say to make a scorpion harness you had to get it from the nm. Not only will it make people do dungeons more but people would learn how to play their class.
Haven't I heard somewhere that the Glamour system is going to heavily involve crafting?
id say reward battle classes more with gil , i have levelled all of them to 50 , yet the most gil i had at a time was like 250k , how am i suppossed to buy all the expensive stuff you crafters make when the gil income for battle classes is too low ?
I think the better question is why would you even buy gear if you're running dungeons nonstop. Unless you're extremely unlucky in dungeons in which case you could just run quests while waiting on DF and have more free gear dropped in your lap because apparently everyone in this world keeps around a piece of DPS gear a piece of tank gear and a piece of healer gear just in case someone comes by to help them paint their fence.
id certainly buy some nice pieces of l70 crafted gear but never had enough gil to afford oneI think the better question is why would you even buy gear if you're running dungeons nonstop. Unless you're extremely unlucky in dungeons in which case you could just run quests while waiting on DF and have more free gear dropped in your lap because apparently everyone in this world keeps around a piece of DPS gear a piece of tank gear and a piece of healer gear just in case someone comes by to help them paint their fence.
I must say - I loledI think the better question is why would you even buy gear if you're running dungeons nonstop. Unless you're extremely unlucky in dungeons in which case you could just run quests while waiting on DF and have more free gear dropped in your lap because apparently everyone in this world keeps around a piece of DPS gear a piece of tank gear and a piece of healer gear just in case someone comes by to help them paint their fence.
The question should be why aren't you making this stuff yourself.
HQ crafted gear has the same primary stats as green gear. It's sells very well and I've made a lot from it.*Items are free for equal or better with actions.
Well Yoshi said crafted gear will not compete with end-game gear. Plus with the infusion of tombs from rullete and beast quests, philo crafting mats have come down considerably in price.*End game stuff is ether too week or costs too much!
Crafting HQ gear is the equivalent of rerunning dungeons to get the best gear for your current level. It's already in game.*Give crafters items equal in power to dungeon drops to make.
-Reasoning, your leveling a class in JUST making items, nothing else, you should be rewarded.
So you want progression gear to go through crafting. Gatherers jack the crafters, who in turn jack the final customer. You want to go back to launch where people were charging 1 million gil for 2-star items but the average adventurer has 250k from the main story? No thank you. People can strive for end-game gear that has fixed costs and prices. Not speculative bubbles which is what the AH is. That would be quite simply, a disaster.*Give crafters items BETTER than dungeon drops, but make it require dungeon drop materials.
-Reasoning: Again, reward the ones who both try to do crafting and dungeon grinding for the good items. Perhaps make these look better, or look the same but have better stats?
And if you can make them yourself, then all it costs is your time. There is no end-game content for crafting. There is no royal diadem that needs to be made to slay Bahamut. No culinary knife to make the meal to feed a grumpy Titan, or spinning wheel to make Garuda that outfit she really wanted because she really is a misunderstood primal. The only purpose for end-game crafting gear is to craft items easier. That's it.*Make End-Game crafting items cost the same as the item level equivalent from drops, not MORE!
-Reasoning: We would have already payed for the vanity with the hours/days and gil getting the crafting class/es up to that level and getting the gear to even work on these items. If you can't make them yourself, they usually cost about 20k each piece on my server last I checked, and that adds up!
Enough reward. A failry subjective goal. What margin do you deem appropriate?*In the end; effort is not giving us enough reward.
It all depends on perspective. Crafting has given me 1/3 of my income. Is that too much or too little? Personally, I think it's just fine.
Last edited by OldGeezer; 01-29-2014 at 02:09 AM.
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