Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100

    Reward Crafters Please!

    I am sorry, I think a more direct and simple statement needs to be made to get things through to the devs.

    Crafters are getting the shaft:

    *We level a class, spending a lot of gil, for stuff that only sells to other crafters.

    *Items are free for equal or better with actions.

    *End game stuff is ether too week or costs too much!

    *In the end; effort is not giving us enough reward.

    Fixes:

    *Give crafters items equal in power to dungeon drops to make.
    -Reasoning, your leveling a class in JUST making items, nothing else, you should be rewarded.

    *Give crafters items BETTER than dungeon drops, but make it require dungeon drop materials.
    -Reasoning: Again, reward the ones who both try to do crafting and dungeon grinding for the good items. Perhaps make these look better, or look the same but have better stats?

    *Make End-Game crafting items cost the same as the item level equivalent from drops, not MORE!
    -Reasoning: We would have already payed for the vanity with the hours/days and gil getting the crafting class/es up to that level and getting the gear to even work on these items. If you can't make them yourself, they usually cost about 20k each piece on my server last I checked, and that adds up!

    I was really hoping 2.1 would fix these problems and they didn't. So in the end, please, fix crafting.

    -Bloodclaw
    (28)

  2. #2
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Once housing get cheaper then crafters will be able to make some Gil. If those high level crafters were smart they would buy up tons of Materials and wait.
    (0)

  3. #3
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Anybody who can afford a house is a crafter. They will not need outside assistance from other crafters.
    (31)

  4. #4
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jennika View Post
    Anybody who can afford a house is a crafter. They will not need outside assistance from other crafters.
    Right!?

    How are so many people missing this detail?
    (9)

  5. #5
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jennika View Post
    Anybody who can afford a house is a crafter. They will not need outside assistance from other crafters.
    Exactly, how do you think these free companies got so rich in the first place?
    (2)

  6. #6
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Because they got to 50 before everyone else?

    Most of them are omnicrafters. They don't need gear anymore except for their combat classes, and that all comes from dungeons anyway. Anything they can't get otherwise, they can make themselves or have one in their FC make it for them for free. 90% of the gil made by these 'multimillionaires' are in iL55 crafting equipment and selling it for a premium to 'new' 2.0 players and old 1.0 players that didn't stick around a sh*t game to hit L50 and bypass the 2.0 marketplace entirely, as well as in the L4 and L5 materia markets where they could quickly reprocess easily soulbound rings for a lot of gil before server seniority caught up to them.

    They aren't a part of the marketplace economy. They don't even really craft for profit more than they have to. They don't buy anything, so the money just accumulates. Rapidly, in the case of the 2.0 economy.

    Now, because everyone shat themselves in sticker shock from the 'hidden surprise' with FC housing (and rightfully, scared sh*rtless over the BS to come with player housing), everyone on the server is now making a concerted effort to power level, farm like mad, and dump every rock, twig, and dead animal on the market to make a buck.

    So.. the only ones who will be able to afford housing on a Legacy server are the people who already can. The only reason nobody's buying is because the price was set SO high, that Yoshi is being forced by threat of mutiny (He's losing me and anyone I can take with me to Wildstar already) has to lower the price. They're just biding time to not pay more than they have to, defeating the purpose of the sh*tpants pricing scheme in the first place.
    (6)
    Last edited by Zourin; 12-27-2013 at 06:29 PM.

  7. #7
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    It's time to give up on the idea of crafters simply making BiS equipment.

    To combat the slew of people that are lvl50, create a specialization system where you need to choose 1 DoL and DoH. Crafters and gatherers need a reason to rely on each other again. For DoL, give them an action to obtain new Rare materials/crystals they can harvest only on their chosen profession. Make the new action require some sort of player interaction that could not be accomplished by a typical bot.
    As for DoH, they could then take these new rare crystals/materials and enhance any current gear, crafted or dropped, but only in their specialized class. Give the equipment a generic stat boost, but make it temporary, like a fade on repair. This type of gear enhancement would be ideal for players who are stuck on certain content.
    To help remove gil make a recharge npc, that would require a portion of the original mats plus a fee to recharge.
    (1)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Materia system for end game needs work. It's a nice concept from lv.1-49 but once everyone dings 50 it's pointless. They need to not only add materia slots to Tome, CT, and Coil gear but also add specialized materia that boost a jobs ability. Once this happens, crafters will have a purpose again.
    (5)

  9. #9
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Yoshi-P has recently said that crafted gear will never be BIS.

    Speaking as someone who is about to get his last crafting class to 50 and loved it throughout version 1 (I actually preferred when you had to make every strap and buckle individually for your armour) I am just utterly resigned to it now being useless.

    When new recipes come out I will jump on them for the initial week or two to make a quick buck (as furniture would have if housing weren't so unaffordable) and then forget I have a crafting class again. I might run crafting leves to make gil handing in HQs but that's about it.

    So sad to have such a decent crafting system in place and absolutely no reason to use it.
    (6)

  10. #10
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    I'm all for dungeon gear to be BiS, so long as it's difficult/rare enough to be justified. Running the 4 person lvl50 dungeons repeatedly is as easy as getting a craft to 50. Why they chose to give mythology from wp/ak I'll never understand.
    (0)

Page 1 of 4 1 2 3 ... LastLast