Quote Originally Posted by kukurumei View Post
mt also tanks suprana because of regen. The Garuda jump is also bad because you start getting feather everywhere if dps is just slightly slow. as long as suprana dies before they run out of CD it is good. a half decent tank and good mages will do what drama name calling can not.
This is an incorrect statement. Just because the green line is there, there is no regen. When my group killed Suparna first to avoid excess double wicked wheels and make our OT able to do more than sit around twiddling their thumbs after Chirada was dead, we found Garuda had less health not having her SS up so long which works wonders with SMN or other classes that can DOT well.

Mr. Happy's strat I think is severely flawed in various ways, but it was the first one out and made by a premade of really good players, so they can afford the tight strategy. Really just basic thinking about it keeping melee on Chirada amd blasting down Suparna with ranged is the way to go. Both tanks can actually contribute DPS to a mob the whole time, it makes for less double wicked wheels that can potentially one shot the MT, it drops Garuda's SS so you can get a little more DPS and have less phases to hope no one messes up in, and if melee don't go to Suparna they never need to worry about getting 1 shotted or dodging wicked wheel let alone jumping through tornadoes.