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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    no its not it, friction can target anyone but the most threat. this is call baiting when you don't stack mages, the fight magically becomes safer

    mt also tanks suprana because of regen. The Garuda jump is also bad because you start getting feather everywhere if dps is just slightly slow. as long as suprana dies before they run out of CD it is good. a half decent tank and good mages will do what drama name calling can not.

    regen, eye for eye, super virus on garuda, virus on suprana is probably enough to make sure suprana is dead before tank runs out of CD

    OT on chirada makes for easy tanking and frees up the voke for spiny. if your giving suprana that unpredictable wicked is surely cause trouble when healers are all focused on mt

    Mr happy video is definitely the go to stat. It works well and teaches well. Any tank that can't do that will just call foul in other contents as well. If you can't live pass Garuda and suprana spam. You'll dies elsewhere as well.
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    Last edited by kukurumei; 01-28-2014 at 01:37 AM.

  2. #2
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by kukurumei View Post
    no its not it, friction can target anyone but the most threat.
    Garuda's Friction can only target Healers. (this doesn't have a red target circle, because its undodgable)

    Chirada & Suparna's Friction can target anyone besides thieir #1 threat.

    Having MT take Garuda+Suprana and OT take Chirada is vastly superior when using any melee DPS.


    We have hard parses on this fight where every single DPS has taken 1000 or less damage, so really all damage on DPS is avoidable besides Mistral Shriek. I think my personal best was only taking 342 damage the entire fight on MNK.
    (0)
    Last edited by Zdenka; 01-27-2014 at 04:19 PM.

  3. #3
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by kukurumei View Post
    mt also tanks suprana because of regen. The Garuda jump is also bad because you start getting feather everywhere if dps is just slightly slow. as long as suprana dies before they run out of CD it is good. a half decent tank and good mages will do what drama name calling can not.
    This is an incorrect statement. Just because the green line is there, there is no regen. When my group killed Suparna first to avoid excess double wicked wheels and make our OT able to do more than sit around twiddling their thumbs after Chirada was dead, we found Garuda had less health not having her SS up so long which works wonders with SMN or other classes that can DOT well.

    Mr. Happy's strat I think is severely flawed in various ways, but it was the first one out and made by a premade of really good players, so they can afford the tight strategy. Really just basic thinking about it keeping melee on Chirada amd blasting down Suparna with ranged is the way to go. Both tanks can actually contribute DPS to a mob the whole time, it makes for less double wicked wheels that can potentially one shot the MT, it drops Garuda's SS so you can get a little more DPS and have less phases to hope no one messes up in, and if melee don't go to Suparna they never need to worry about getting 1 shotted or dodging wicked wheel let alone jumping through tornadoes.
    (0)

  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kaonis View Post
    This is an incorrect statement. Just because the green line is there, there is no regen. When my group killed Suparna first to avoid excess double wicked wheels and make our OT able to do more than sit around twiddling their thumbs after Chirada was dead, we found Garuda had less health not having her SS up so long which works wonders with SMN or other classes that can DOT well.

    Mr. Happy's strat I think is severely flawed in various ways, but it was the first one out and made by a premade of really good players, so they can afford the tight strategy. Really just basic thinking about it keeping melee on Chirada amd blasting down Suparna with ranged is the way to go. Both tanks can actually contribute DPS to a mob the whole time, it makes for less double wicked wheels that can potentially one shot the MT, it drops Garuda's SS so you can get a little more DPS and have less phases to hope no one messes up in, and if melee don't go to Suparna they never need to worry about getting 1 shotted or dodging wicked wheel let alone jumping through tornadoes.
    No garuda does regen, it is not that big a deal, but considering the only real time you have a crack at garuda is the eye phase, it matters. A lot. Plus garuda's astral flow gets stronger and stronger, making more phases more troublesome.

    And if you make dps tank chirada, trying to eat downburst, you have stupidly loose threat, no position damage modifiers, and 3 way healing, which is stupid.

    Let's put it this way, with a good team the happy way you can 1healer it. That's how effective it is when done right. Damage and ilevel is not that big of a factor (though HP is a problem).

    Trying to say Mr. Happy is flawed, then 3 way tanking is super flawed. All you are doing is focusing it on wicked wheel. That's actually quite easy part of the equation. One problem doesn't out weight 4-5 problems elsewhere.

    FYI the OT and melee do not twittle their thumbs in in the tornado phase. Stop incerting "PUG" with "happy" OT should be poking the spiny down to 15% and You can move through tornados no problems if you watch it closely.

    Our OTs/Melees can travel through tornado in 5-10 seconds, and pounce on garuda from behind. There is no hesitation. No one is standing there unless they're on the "learning" phase. Average wise garuda won't even finish a 2nd tornado phase if done right.
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    Last edited by kukurumei; 01-30-2014 at 05:36 AM.