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  1. #41
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    dev post about the AA speed:

    Basically, you guys need to understand that the implementation is happening one step at a time, so be patient. Keep in mind that they're still working under the burden of the animations set up to fit the old battle system, so every aspect of the system needs work.

    This is only phase one of the overall plan. We're still in the preliminary phases.

    There isn't really anything new that you already didn't read in Matsui's report: http://forum.square-enix.com/ffxiv/t...print?p=138995




    Paraphrasing -

    Appearance of "slowness" is due to the character motions

    Like Matsui said in his battle plan report, auto-attack will be implemented in stages.

    1.18 is only the first step, which establishes auto-attack itself in a preliminary state.

    After that, they will implement stuff like crowd control adjustments, action/skill balance changes. For stage two, auto-attack will be further refined by revising the algorithms/calculations and more clearly fleshing out the distinctions and characteristics of each weapon. After that is done, they plan to implement revisions in order to match the character animation more closely to the auto-attack timing.

    The original animations were meant to be used with the original battle system, so that's why the intervals between attacks feels so slow. They plan to adjust the animations to make it feel faster.
    i get what your saying, however the clock someone else had showed 3-4 seconds per hit, changing the animation speed wont make it actually any faster. I mean they can do more double hits and what not, but its still proccing 1 out of every 3 or 4 seconds. Unless they mean they are going to actually speed up the intervals later, or some such thing.
    (0)

  2. #42
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Unless they mean they are going to actually speed up the intervals later, or some such thing.
    I dunno, they weren't specific about that part. I think the main point is that this is just the beginning, and we still need to do a lot of tests and fine tuning first before spending resources on something like motion adjustments. If they were to fix the animations now, it would be a waste of time because they would have to change it again once the final AA revisions take place later.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #43
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    i get what your saying, however the clock someone else had showed 3-4 seconds per hit, changing the animation speed wont make it actually any faster. I mean they can do more double hits and what not, but its still proccing 1 out of every 3 or 4 seconds. Unless they mean they are going to actually speed up the intervals later, or some such thing.
    No it will...AA is not that big of a "slow" problem here. AA just simply provides you with means to go up the attack ladder (BR, skills WS, etc)

    Speeding up attack animations will speed up simply by bumping up your post AA-building.

    say your AA is every 3 seconds, and 100 TP. In 3 swings, 6 seconds(first hit is instant) you will have enough TP to do skills and counters. Unless you of course put up your shield/defender/surge/etc which would make it 8 or 10 seconds before you can do your first TP, which again the animation will eat up more till you get your "next" TP recharge".

    Now say all animations are sped up 2x.

    your 10 seconds to next TP move and 30 seconds to WS TP move after that, will change to 5 seconds and like 20 seconds, etc.

    AA is a step ladder, and animations that delay that ladder not only slow down AA, but slow down your tactical options given that AA is a step ladder(you're not waiting for the next AA because it's damage, but also because it's TP/etc)


    I don't think it's a problem as it currently stands as we haven't gotten a proper BR-revision yet. As long as those skills become available, and that TP meter is moving at a good pace. half your time will be spent coordination for BR-ish and other stuff.

    If you want to go berserk and hack something to death...yea...but I think we've been over how you need some time to that keyboard to consider "less hacking, more strategizing"
    (0)

  4. #44
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    actually what was went over is how people want to just chat with their friends during a battle instead of actually .........fighting. if it takes half your time to figure out how to do a battle regimen then there's bigger worries than auto attack. it takes only a fraction of a second to call a macro to do either a debuff regimen or a weaponskill. it is also a major help to use any kind of voice communication to be able to really communicate efficiently.
    (0)


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  5. #45
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    It looks freaking terribly boring, exactly what I suspected it would turn out like, blech.
    (0)

  6. #46
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    actually what was went over is how people want to just chat with their friends during a battle instead of actually .........fighting. if it takes half your time to figure out how to do a battle regimen then there's bigger worries than auto attack. it takes only a fraction of a second to call a macro to do either a debuff regimen or a weaponskill. it is also a major help to use any kind of voice communication to be able to really communicate efficiently.
    Voice chat isn't all it's crack up to be, and inferior in many ways as well. It does not do well in accuracy, transcriptions, cross-language-accent, and restricting.

    And no it doesn't take a fraction of a second, or should it. BR is a dog pile which should have never been implemented, but we have it doesn't mean it's a "tactical" depth we've come to expect in any modern MMO.

    The fact that we have a shallow system doesn't mean you can't be chatting and strategizing at the same time.

    There's such a thing as "timing". That's why the zerging continues. Our robotic senses are made to be "been there done that, let's get it over with" problem that will never go away until the battle system changes.

    I think honestly some people just want to play MMOs like they do GH. Blood pumping few minutes and you're done, a few more times, and you're already shopping for a new song.
    (0)
    Last edited by kukurumei; 06-16-2011 at 07:14 PM.

  7. #47
    Player
    Physic's Avatar
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    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    Voice chat isn't all it's crack up to be, and inferior in many ways as well. It does not do well in accuracy, transcriptions, cross-language-accent, and restricting.

    And no it doesn't take a fraction of a second, or should it. BR is a dog pile which should have never been implemented, but we have it doesn't mean it's a "tactical" depth we've come to expect in any modern MMO.

    The fact that we have a shallow system doesn't mean you can't be chatting and strategizing at the same time.

    There's such a thing as "timing". That's why the zerging continues. Our robotic senses are made to be "been there done that, let's get it over with" problem that will never go away until the battle system changes.

    I think honestly some people just want to play MMOs like they do GH. Blood pumping few minutes and you're done, a few more times, and you're already shopping for a new song.
    how long a BR takes is entirely up to the skill and communication of the users. Its actually a pretty good system now that they fixed it, of course with the new staminaless system, it is less effective, so they need to rework it.
    (0)

  8. #48
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    Quote Originally Posted by Physic View Post
    i get what your saying, however the clock someone else had showed 3-4 seconds per hit, changing the animation speed wont make it actually any faster. I mean they can do more double hits and what not, but its still proccing 1 out of every 3 or 4 seconds. Unless they mean they are going to actually speed up the intervals later, or some such thing.
    You are right but perception also plays a strong role. Add fluidity to the motions in such a way that it seems like your character is always moving and suddenly you will feel like combat is faster.

    The previous motions were meant to be as reactive as possible when you pressed the key. Now they can add some stances, steps backward or forward when about to hit or to prepare a hit, weapon motions that are not exclusively aimed at hitting the mob etc.
    (0)

  9. #49
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    darkstarpoet1's Avatar
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by northernsky View Post
    You are right but perception also plays a strong role. Add fluidity to the motions in such a way that it seems like your character is always moving and suddenly you will feel like combat is faster.

    The previous motions were meant to be as reactive as possible when you pressed the key. Now they can add some stances, steps backward or forward when about to hit or to prepare a hit, weapon motions that are not exclusively aimed at hitting the mob etc.
    wrong. if the mob dies faster you feel as though the combat is faster. i don't care if my guy starts dancing for motions. if he's not hitting a mob doing damage then it's slower.

    i'm sorry when i am not playing rpg/mmo i do alot of fps gaming. why does a fps require you to actually shoot yourself instead of doing it for you when you scroll over your enemy? because it's more fun. you can't tell me if a fps can get the games to react in miliseconds than it should take seconds to respond in a mmo. yes, pressing 1 is boring at times, but it will be just as boring to let the game do it for you. if the games do not have you feeling engaged in battle by removing part of the little you had to do in battle you feel less so.

    edit:

    Quote Originally Posted by kukurumei View Post
    Voice chat isn't all it's crack up to be, and inferior in many ways as well. It does not do well in accuracy, transcriptions, cross-language-accent, and restricting.

    And no it doesn't take a fraction of a second, or should it. BR is a dog pile which should have never been implemented, but we have it doesn't mean it's a "tactical" depth we've come to expect in any modern MMO.
    1. voice chat is vastly superior to text for communication.
    2. if you think calling a macro that says in party chat "Battle Regimen Debuff Upcoming" takes longer than a fraction of a second you are delusional.
    (0)
    Last edited by darkstarpoet1; 06-17-2011 at 03:57 AM.


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