Quote Originally Posted by Rentahamster View Post
dev post about the AA speed:

Basically, you guys need to understand that the implementation is happening one step at a time, so be patient. Keep in mind that they're still working under the burden of the animations set up to fit the old battle system, so every aspect of the system needs work.

This is only phase one of the overall plan. We're still in the preliminary phases.

There isn't really anything new that you already didn't read in Matsui's report: http://forum.square-enix.com/ffxiv/t...print?p=138995




Paraphrasing -

Appearance of "slowness" is due to the character motions

Like Matsui said in his battle plan report, auto-attack will be implemented in stages.

1.18 is only the first step, which establishes auto-attack itself in a preliminary state.

After that, they will implement stuff like crowd control adjustments, action/skill balance changes. For stage two, auto-attack will be further refined by revising the algorithms/calculations and more clearly fleshing out the distinctions and characteristics of each weapon. After that is done, they plan to implement revisions in order to match the character animation more closely to the auto-attack timing.

The original animations were meant to be used with the original battle system, so that's why the intervals between attacks feels so slow. They plan to adjust the animations to make it feel faster.
i get what your saying, however the clock someone else had showed 3-4 seconds per hit, changing the animation speed wont make it actually any faster. I mean they can do more double hits and what not, but its still proccing 1 out of every 3 or 4 seconds. Unless they mean they are going to actually speed up the intervals later, or some such thing.