Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 51

Hybrid View

  1. #1
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Wow, is 1.18 out already? Who knew?!
    (0)

  2. #2
    Player
    Steelcyclone's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Steel Cyclone
    World
    Malboro
    Main Class
    Archer Lv 50
    makes me wonder why he does too. The whole auto attack system seems like a downgraded slow battle system. This games just going to get trampled over by all the other mmo to come. I mean most people that play this game find it more of a chore. 2 of my rl friends play this, we were also big on ffxi and never once did we really find it a chore to play the game from the time of release to this day. By the time this game even gets slightly good it will be kicked under the curb from the games to come. Only thing this game has going for it is graphics imo. It looks really nice but that quickly changes after playing for a couple hours.
    (1)

  3. #3
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    It does look slower to me especially after I upgraded my gpu, I have no battle lag. I thought that maybe it was to give a seamless animation quality from going from auto attack to a spell/ability/weapon skill. PUG seems really slow.

    We need haste!
    (1)

  4. #4
    Player
    MerkinValefor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Merkin Valefor
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Great video, auto-attack looks awesome and beats the hell out of the 11111111 spam. Looks like i will finally be able to talk in ls chat and fight at the same time.
    (0)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Attack speed seems to be on a similar level to FF11, but considering that TP is stored, you are managing yout TP bar now instead of your stamina bar.

    You can pretty much do like 3 moves with a mere 1k TP(which isn't hard to get in this game), so that in essence is faster.


    Basically the attack speed is what you would expect if you automated pressing 1 in-between your routine, and stamina combined with TP to create a single "meter bar".

    Add to the re-balanced casting bar, and the timer cool downs, and you got FFXI-2...

    Well I'll refrain till I play it, but it sounds fine if not dull. But it's a good start to a battle system that doesn't go crazy.

    TP = the bar where you strategy is
    Cool down = the place where you consider your options.
    (4)

  6. #6
    Player

    Join Date
    Apr 2011
    Posts
    45
    I would have pefered for it to be slightly faster cause pug looks so slow compared to it now, but whatever. I'm wondering how delay will be working in this game. I remember playing DRK in ffxi and the delay between attacks was likr 6 seconds and that was awful. Just looking at the video it seems all classes have different speeds. Sword was about 2 secs, h2h was about 1.5, and lance was about 3 seconds. I hope we don't see any weapons past 4 seconds though. I wonder if weapon delay will be displayed on the weapon stats now? I wished they just kept the delay the same across all weapons cause it would be no different DPS wise between DD than it is now.
    (0)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Trigger View Post
    I would have pefered for it to be slightly faster cause pug looks so slow compared to it now, but whatever. I'm wondering how delay will be working in this game. I remember playing DRK in ffxi and the delay between attacks was likr 6 seconds and that was awful. Just looking at the video it seems all classes have different speeds. Sword was about 2 secs, h2h was about 1.5, and lance was about 3 seconds. I hope we don't see any weapons past 4 seconds though. I wonder if weapon delay will be displayed on the weapon stats now? I wished they just kept the delay the same across all weapons cause it would be no different DPS wise between DD than it is now.
    Well depends how many skills they end up giving you and how TP is calculated. Have to try it before making initial judgement.

    If say a slow great sword gives you 400 TP per hit... that's would really balance out attack speed.
    (0)

  8. #8
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I should have gone farther:

    In implementing auto-attack in 1.18, we’ll also need to make major revisions to enmity algorithms, tweak the motion of certain actions (as seen in the above video), and also rebalance a handful of them—just to list a few battle-related items.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    yup. but also mean we have to wait lil longer.
    (0)

    Dance like you mean it !

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by zoekwon View Post
    yup. but also mean we have to wait lil longer.
    +2weeks then original schedule isn't that bad. They want a big bang, so they're trying to line it up.

    Depend ultimately what 1.18 is going to hold, and when 1.19 is going to come.

    If 1.19 is coming in 4 months, fck that.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast