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Thread: Multi shot

  1. #31
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    I too hope that we don't lose the multishot buffs to begin a fight. I mean that's what I love about Archer - Multishot, Mutlishot, Raging Strike, Hawk's Eye, Ferocity = Boom goes the dynamite. One though my friend and I had, is why not let archers equip an axe or dagger like in 11? that way they can autoatack with that weapon and have their bow separate?
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  2. #32
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Pandora Vainglory
    World
    Excalibur
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    Marauder Lv 80
    Like I've said before, I totally see them completely removing Multishot and giving us a shorter Trifurcate with Auto Attack... but that's just what I can see happening.
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  3. #33
    Player
    Sine's Avatar
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    Sine Cura
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Belial View Post
    I personally believe that with the introduction of auto-attack Multi-shot will be done away with and we will be left with Trifurcate.
    Pretty much this or Multi-Shot is going to be totally reworked.
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  4. #34
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    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Alchemist Lv 50
    Well, there is another option tho...seeing that they want the action palette there fulltime (and sincce vid one is already visually reworked) then its possible that you can stop auto attack by just unlocking the monster target.

    Because it would be a very simple way of keeping palette up fulltime...if locked you navigate in palette while auto attacking, if not you navigate with target and do not attack. In the end would be the very same.

    OR they can, for ARC, set heavy shot as the AA action instead of light shot. As soon as auto attack does not trigger the multishot it can stay exactly as it is...you nock, nock, and tap the action to shot...but only if its another action that is at AA or is they change from light shot to another one the multishot/trifurcate trigger.
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  5. #35
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    SeraviEdalborez's Avatar
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    Seravi Edalborez
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    Hyperion
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    Gladiator Lv 90
    Seems we'll be getting an alternative autoattack action for close range. So Multishot and Shots in general will probably not be used for auto-attacks.
    Check the recent devtracker posts.
    (0)

    XI: Zeroblade, Titan Server

  6. #36
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    Quote Originally Posted by SeraviEdalborez View Post
    Seems we'll be getting an alternative autoattack action for close range. So Multishot and Shots in general will probably not be used for auto-attacks.
    Check the recent devtracker posts.
    do you have a link for that?
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  7. #37
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    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Baybay said:

    Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!
    Hopefully this means no melee weapon, but some "Legolas-like" fightting style! After all this game has some major references to lord of the rings...having ARCs using bows as bats and arrows as dagger during close combat would be just another one! ^^ I'd rather a knockback + pullback action tho...like you putting the foot at monsters' belly and at same time knock it back and jump ARCs back to force the rangedd distance.
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  8. #38
    Player
    Belial's Avatar
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    Pandora Vainglory
    World
    Excalibur
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    Marauder Lv 80
    Quote Originally Posted by Lienn View Post
    Baybay said:



    Hopefully this means no melee weapon, but some "Legolas-like" fightting style! After all this game has some major references to lord of the rings...having ARCs using bows as bats and arrows as dagger during close combat would be just another one! ^^ I'd rather a knockback + pullback action tho...like you putting the foot at monsters' belly and at same time knock it back and jump ARCs back to force the rangedd distance.
    lol, slow down man. You expect a lot from a company who, thusfar, hasn't proven to have the best coding prowess in the gaming industry.
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  9. #39
    Player
    Lienn's Avatar
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    Lienn Deleene
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    Gungnir
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    Alchemist Lv 50
    Quote Originally Posted by Belial View Post
    lol, slow down man. You expect a lot from a company who, thusfar, hasn't proven to have the best coding prowess in the gaming industry.
    Excuse me? Beating the mobs with a bow isn't even close to need programming...its just an melee range animation (which was said to be otw already)...and an action that moves you and the mob back isn't also THAT hard. What i said was animation-wise in both cases. I don't see anything that would require insane programming in my post...or maybe you quoted the wrong post... ^^:
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  10. #40
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    Going to be interesting to see the timer on multishot. Can't make it fast, or it's going to be spammed throughout battle every time a buff is up (which is already actually a broken way to play arc on NMs to just destroy everyone else's damage%). Can't make it slow, or archers will complain that they don't get to spike everything at the start of every levequest set.

    If this were a lancer ability the timer would be well over 30 seconds. Just sayin. Rest of the classes don't even get a chance to fart once as an ability with a timer under 30 seconds. I don't know why archer is allowed to triple its damage in less than that time.
    (0)

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