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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Oleander View Post
    The game is only 5 months old. I'm not ready to cry foul and give up just yet.
    I've heard this song before. It was overplayed on the radio.

    The reason the dev team is planning on nerfing the current content(and will likely do so in the future as new content is pushed out) is because they want retention. instead of many different hubs of content like in MMOs of yore, now there is one hub of major content, with minor quests near teleports, or a hop skip and jump away.

    MMOs back in the day had more than just hubs; even if some eventually included them in later in development, there was still the experience and feel of a world, with variety and activities. These days, something like Cracktusk(http://www.angelfire.com/games2/eqfo...s/zones/sk.htm) would be considered a bug, or the nights in Qufim(FFXI-ROZ)would be too stressful. "Blind" could reduce your accuracy or make you literally NOT SEE, but no, that halts progression. In the name of "progression" Zones are trimmed and walled off, monster and status effects defanged, everything is tucked away behind their own little box--oh I'm sorry, instances. Everyone has their comfort zone, I'm not asking for free for all PVP, but a world of no danger and ephemeral vertical progression, you can't help but see the hamster wheel a little clearer.
    (13)
    Last edited by Kallera; 01-26-2014 at 11:12 AM.

  2. #2
    Player
    DSX's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Lord Darksnakex
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LioJen View Post
    I think the fact that we have like 5 of these threads on the front page at any given time (and that outside these forums, most of the discussion of this game is negative) speaks volumes about the shaky foundation FFXIV is sitting on.

    Even if the people complaining ARE a minority (for the time being), they're typically the same people who paid for FFXI for nearly a decade. It's generally not a good idea to piss off your loyal customers who have proven to be a reliable source of income in favor of a fickle-minded mainstream crowd who generally jump from one flavor-of-the-month to the next.

    What are SE going to be left with when those customers hop on the next shiny new MMO to come out (the same way they hop on the next shiny piece of gear and forget about the last one)? The older players who they've now lost the confidence of.

    SE made the decision to try and grab 2 million subs for a year or two at best, instead of 3-500 thousand for a decade. Bad business move, but investors and stockholders are completely blind to long term sustainability and only want to see immediate gratification and returns, just like the customers they're pandering to.
    This is correct. The sad thing is the investors in most cases does not have the slightest idea about gaming in general or the gamers their company is making games for. They rely on finance department for their decision but the finance department also have no idea about the gamers or the gaming culture or what those games their company makes means to the gaming universe.

    So we get a lot of games canned or disapproved and a lot of wasted money in the process of making most of the gaming big titles on stuff like getting a famous actors/actresses to do voice overs and pay them gazillions then blame the gamers for not paying it back. In a lot of cases the players actually pay enough to cover all the money wasted by the investors and financial division on stuff that will not raise the game quality (but they believe will bring more of those average joes/janes people to buy the game) but the profit margin is not satisfactory to these financial departments (which they look at movies profits in a lot of cases to compare) and thus to the investors when they hear from them (bu but we think this should make 250% profit but it only made cost + 60 million dollars we should find more ways to convince average joe/jane to buy our games ).

    Because of that we got the disaster that is FFXIV ver1 AND because of that we have now FFXIV ver2 and they are on a roll we will see what we get next. The talent that make the games does not get to realize their vision but instead be made to realize what the investors and the financial decision think will make profit (But in the case of FFXIV ver2 I think (I could be wrong) this is also what Yoshi-P team like to make themselves too, maybe this is one of the reasons he got chosen to man the helm for FFXIV ver2 project).

    Quote Originally Posted by Kallera View Post
    I've heard this song before. It was overplayed on the radio.

    The reason the dev team is planning on nerfing the current content(and will likely do so in the future as new content is pushed out) is because they want retention. instead of many different hubs of content like in MMOs of yore, now there is one hub of major content, with minor quests near teleports, or a hop skip and jump away.

    MMOs back in the day had more than just hubs; even if some eventually included them in later in development, there was still the experience and feel of a world, with variety and activities. These days, something like Cracktusk(http://www.angelfire.com/games2/eqfo...s/zones/sk.htm) would be considered a bug, or the nights in Qufim(FFXI-ROZ)would be too stressful. "Blind" could reduce your accuracy or make you literally NOT SEE, but no, that halts progression. In the name of "progression" Zones are trimmed and walled off, monster and status effects defanged, everything is tucked away behind their own little box--oh I'm sorry, instances. Everyone has their comfort zone, I'm not asking for free for all PVP, but a world of no danger and ephemeral vertical progression, you can't help but see the hamster wheel a little clearer.
    The dangerous world is one of the best allies of any MMORPG. It does wonders on how the player base look at the game. But sadly the companies do not want anything in the game that could scare the average joe/jane away once they set foot in the game world.
    (6)