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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Amyas View Post
    They wouldn't need to nerf it if derps that go into DR wouldn't quit when they get Pharos Sirius. I mean, I've talked an almost full group in regular AF through it with no wipes. People who quit as soon as they get in are pa-the-tic.
    I'm not sure I'd use such harsh language, but I agree in that I don't really understand why people freak out so much over Pharos Sirius. The mechanics are extremely simple; you just need to be aware of them. The boss fights are slightly more involved than WP, but I see that as a good thing. Dull tank and spank bosses make for a dull run. But really, what's so hard about "Kill the adds as they spawn and avoid the growing patches of yellow fire" or "kill one egg each time they try to hatch and kill the adds" or "kill the adds (crawlers first), either move to the center or avoid the charge, and interrupt a single ability"?
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Naunet View Post
    I'm not sure I'd use such harsh language, but I agree in that I don't really understand why people freak out so much over Pharos Sirius.
    As I predicted, Pharos became the Oculus/Heroic Halls of Reflection of FFXIV.The risk doesn't match the reward for some people, specially when they can run WP or even AK and it would take half as long to clear than one Pharos run.

    That said, the OP mentioned something along the lines of a dungeon journal, and that's something I can get behind. Read about the boss fight and at least get an idea of what to look out for.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    All the dungeons are fine and I think the ilvl requirements are pretty well balanced. I think majorly people fall at mechanics and declare it's gear. Look at any thread on Haukke Manor, a ton of people have no idea how the first boss even works. They're just ignoring mechanics by using gear as a crutch.

    Quote Originally Posted by Duelle View Post
    As I predicted, Pharos became the Oculus/Heroic Halls of Reflection of FFXIV.
    Well yeah and like Halls of Reflection people don't bother to learn mechanics or tricks.
    (0)

  4. #4
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    it looked like they are only changing siren. While I don't think she is particularly hard a lot of healers seem inept at dealing with her.

    actually I do have one complaint. her charge is too difficult to see. a yellow casting aura on a yellow back drop?
    (1)
    Last edited by jars; 01-26-2014 at 01:53 PM.

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by jars View Post
    it looked like they are only changing siren. While I don't think she is particularly hard a lot of healers seem inept at dealing with her.
    The hardest thing about healing Siren is dealing with a tank that is incapable of interrupting her Insanity cast. >_< Had that, combined with dps who didn't want to get in the middle of the room when she did her teleport aoe, and it made the mind control debuff so stupid. xD

    But, I mean, that's just people doing the fight wrong haha.
    (0)

  6. #6
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Naunet View Post
    I'm not sure I'd use such harsh language, but I agree in that I don't really understand why people freak out so much over Pharos Sirius. The mechanics are extremely simple; you just need to be aware of them. The boss fights are slightly more involved than WP, but I see that as a good thing. Dull tank and spank bosses make for a dull run. But really, what's so hard about "Kill the adds as they spawn and avoid the growing patches of yellow fire" or "kill one egg each time they try to hatch and kill the adds" or "kill the adds (crawlers first), either move to the center or avoid the charge, and interrupt a single ability"?
    Trouble is those adds on the first boss in Pharos actually have quite a bit of health and less able players simply cannot kill them fast enough no matter how much you try to explain the mechanics to them.
    (0)

  7. #7
    Player
    Kezy_Kaatapoh's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Kezy Kaatapoh
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    I agree, it doesn't need to be nerfed. I honestly think the two HM dungeons are perfectly fine how they are and where they stand in the progression. That said, Pharos Sirius is much too difficult for where they place it. I think they need to up the ilvl to 55 and make it drop gear better than ilvl 60. It seems to me like ilvl 75 gear would be a good placement for it. It gives us a chance to have more sets, gives an extra stepping stone while waiting every week for CT and Coil, and it's difficult enough to where the average player needs a few pieces of DL to clear it anyway.

    Although I have to admit, I'm against nerfing it mostly because it's one of my favorite dungeons to heal >.>
    (1)

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alberel View Post
    Trouble is those adds on the first boss in Pharos actually have quite a bit of health and less able players simply cannot kill them fast enough no matter how much you try to explain the mechanics to them.
    They spawn based on the boss's health. If you're getting overwhelmed by adds, someone is dpsing the boss when they shouldn't be.
    (1)

  9. #9
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Naunet View Post
    They spawn based on the boss's health. If you're getting overwhelmed by adds, someone is dpsing the boss when they shouldn't be.
    We have a winner!

    It's a fight designed to teach DPS to back off and avoid tunnelvisioning. Apparently that is "too hard".
    (1)