Your gear stays top tier for 6-8 months not a few weeks.MMO's being a waste of time is to be expected but I've never known it to be so obvious as in this game. At least when it's hidden and handled correctly you barely notice when things are moving on. I don't think SE are really cut out for a WoW type MMO, they were better off with 1 simple level cap.
The future of the genre is very bleak in my eyes, and I am in no way trying to speak for others. Personally I am just disappointed by all this short but instant gratification - I like to work for achievements but then be proud of what I've achieved rather than be happy with something that's made worthless in a few weeks.
Last edited by Zumi; 01-26-2014 at 07:15 AM.
The problem isn't so much how long the gear stays good, but the long term effect of constantly bumping gear scores up at a set point in level. If they are proceeding down this direction it's pretty clear Yoshida and his team aren't paying attention to what has happened in World of Warcraft after all the years they had been bumping gear score. Now they are forced to normalize the gear across multiple expansions and mess with damage numbers. Not only that, but they are doomed to render prior content obsolete with this kind of system and any kind of achievement people may have had along with it.
If this was the first time we were seeing this, I wouldn't be so hard on SE, but we've seen this happen now multiple times and it always turns into a mess.
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