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  1. #11
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    there will be also buffs to make turns easier, you need to clear turn 5 in order to unlock the next coils.
    a step in the right direction. everything should be in df as far as im concerned so you can get practice runs.

    guess people that were screaming no coils for df got told hard.

    also jp players complaining about lag and titan ex knock outs from ring. yoshi : "learn the rotation".
    i guess that 20+ page thread about lag is going to still get ignored.
    (0)

  2. #12
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    This is great. Eventually it will be CT difficulty so everyone can progress to the new BC content.

    No lockout, player buff. SE is serious about accessibility.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #13
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Duelle View Post
    I missed that part. Is it only turns 1-5? And I don't see any good coming out of removing the lockouts.
    How about gear that never dropped actually drop? The only bad I see out of this is people attempting to sell runs again. Other than that, it's good for the community.
    People will get acquainted with how endgame content like Coil "is". Even with the nerf to it, they can see how it is supposed to work.
    (2)

  4. #14
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    No lockouts for 1-5.

    They're going to keep it the way it is for 6+ and also have new tomes. Also have to beat T5 to move on, which is fine. CT lockout kinda pointless now though.
    (2)

  5. #15
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by razzgrizz3 View Post
    also jp players complaining about lag and titan ex knock outs from ring. yoshi : "learn the rotation".
    i guess that 20+ page thread about lag is going to still get ignored.
    Didn't he say the same thing about WAR 2.0? Basically "lrn2play?" I wouldn't be surprised if Titan was randomly nerfed or adjusted in the near future.
    (2)

  6. #16
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xairos View Post
    Ppl ask for the lockout then ask for it to be removed, then feel the weight of said removal. Ahh MMOs I love em.
    Except I never asked for Coil's lockout to be removed, because I know why lockouts are there in the first place.

    That said, so they're basically nerfing 1-5 since 6-9 will be the current tier. I have no qualms with that. I just hope I don't see anyone crying about their time spent farming turns 1-5 or something.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #17
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Duelle View Post
    Except I never asked for Coil's lockout to be removed, because I know why lockouts are there in the first place.

    That said, so they're basically nerfing 1-5 since 6-9 will be the current tier. I have no qualms with that. I just hope I don't see anyone crying about their time spent farming turns 1-5 or something.
    Yeah I am of two minds about it. I can appreciate the lockout removal. But I fear people will pressure players to get i90 even faster now since they know you can just farm it out.
    (0)

  8. #18
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Problem with nerfing it is people won't have the "Yes we finally did it!" That you get from finishing a turn you were trying for ages to get. I know it's to allow more people to access content which I think is great but hopefully they don't make it a FaceRoll.

    Working on T5 just now so hopefully pass it before the nerf.
    (1)

  9. #19
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kal-El View Post
    Problem with nerfing it is people won't have the "Yes we finally did it!" That you get from finishing a turn you were trying for ages to get. I know it's to allow more people to access content which I think is great but hopefully they don't make it a FaceRoll.

    Working on T5 just now so hopefully pass it before the nerf.
    Ill will have that finally feeling. Keep in mind that most players wont know about the nerf aside from hearing it from their fc mates and anyone who wanted to bring their achievement down.

    But I know when i kill it, it wont have been at its best. That is fine by me.
    (4)

  10. #20
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    ^ except that's going to happen and for good reason.

    It's why a lot of us are upset about the direction of the game. Where's the fun in basically living from patch to patch, where everything you "worked" for becomes meaningless after 1 patch? XI was a huge success for years because it didn't do that, it added new content to give players lots of options and it was fun because of that in spite of it being at times, an overly difficult game.

    Here we have the opposite - a mostly better made game that just throws out old content. So much for the "theme park" aspect - it's not really a theme park if only the newest rides are worth trying out.
    (2)

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