I hate most mechanics of this game's bosses. They are unbalanced towards healers and tanks, punishing (one wrong move = die + weakness debuff which will inevitably lead to a wipe thanks to low damage), action oriented (on a game whose netcode can't handle it), and uncreative.

I'm finding myself getting more and more stressed over this game's battle content if I'm not playing with friends. They pratically encourage the "toxic behaviour" many talks of. Also the typical "experienced" (which actually means "don't fart on the wrong time so you don't wipe us").

It's like I'm walking on a tight rope and when I finish it, I feel relief instead of happiness.

I obviously can't tell if people are leaving because of this, but trying to target this game to casual audiences, then making bosses whose solution to any problem is "that person died", obviously won't go well.

Honestly, the only problem with Yoshida's view is how afraid he is from RMT. Botters gonna bot regardless, don't make the game bland because of it.

Some people like crafting, some like grinding, some like camping for bosses... but everyone is forced into dungeon-crawling. Over and over.