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  1. #1
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    numbers are fine but they lack the diversity of WoW's since there's only acc, crit, skill/spell speed (not sure why it's even a stat) and determination (no one cares much, but it's better than speed stats). All jobs can pick whatever and be just fine as long as they have acc and their main stat/weapon dmg to back them up. Also didn't help that there's no materia slots on any endgame gear, the least they could have done is allowed slots and then prevented you from adding extra materia on.

    Basically, they could have added way more options to what you can do to your gear but they left it feeling rather empty... WoW had enchantments/gems/special effects/more stats to pick from. Currently, we just pick anything with the highest main stat and call it a day.
    (3)
    Last edited by AjoraOak; 01-25-2014 at 07:24 AM.

  2. #2
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AjoraOak View Post
    numbers are fine but they lack the diversity of WoW's since there's only acc, crit, skill/spell speed (not sure why it's even a stat) and determination (no one cares much, but it's better than speed stats). All jobs can pick whatever and be just fine as long as they have acc and their main stat/weapon dmg to back them up.
    Its boring, and not creative. Even WOW had more than just numbers. You had trinkets that had a bunch of unique things. Set items bonuses... Sure we 14 has that for GC items, but those are useless, as they only go up to ilvl55 or whatever
    (1)

  3. #3
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by chumsy View Post
    Its boring, and not creative. Even WOW had more than just numbers. You had trinkets that had a bunch of unique things. Set items bonuses... Sure we 14 has that for GC items, but those are useless, as they only go up to ilvl55 or whatever
    Eh honestly? When was the last time trinkets were dynamic? Past ICC they just had secondary stats on them and stacked a primary stat via buff. There literally was only one right choice for the longest time with trinkets AND set bonuses. Either your set bonus was good enough to ignore non-ideal itemization of tier gear or it wasn't, that's all there was to it. I feel like implying WoW had some diversity of ways to gear is really disingenuous, items with the higher ilvl were almost always the right choice.
    (0)