Results 1 to 10 of 124

Hybrid View

  1. #1
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    ffxi had its flaws, played back in the chains of promethia days, when easy prey could kill you at high levels. Camping that peacock charm for days upon days for nothing. Yea that was fun alright. Trying to level a dps class took 10 hours of waiting in jeuno. The only thing that FFXI did well was the itemization, you had a lot of different choices of gear, that wasnt based on ilvl. Items like sniper rings, peacock charm, lizzy boots, those things could still be viable end game. Now everything is brainless, ohh its higher ilvl ok equip that. What happened to the customization, give us the uniqueness of items back. The problem with the items in 14 is that everything is based on stats, what about adding special bonuses to certain skills. +100 potency to cure, accessory, for example would make things interesting, essentially sacrificing stats for a bonus on a skill. Even i could make more interesting items than these Devs.
    (0)

  2. #2
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by chumsy View Post
    /cut
    version one had the special gear stats like FFXI(enhancing, addtional effect), then SE wanted WOW stats, people in beta said its better to have numbers only now the game is stuck with trash gear.
    (1)
    Last edited by indira; 01-25-2014 at 07:13 AM.