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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xairos View Post
    spend a 5hr play session on one day to mark off one inch of progress towards what you are doing
    And therein lies the problem. The game is designed so people feel they're working towards something. They feel it's like climbing stairs and at the top of the stair case lies the fruits of their labour. Hence people want that climb to be over quickly.

    Now destroy that staircase. Make that a path filled with enjoyable experiences all the time. That means making the leveling experience what the end-game experience is today. Make the expedition into Sastasha feel and play like we're tackling the Binding Coils. Now instead of wanting that leveling time to be over quickly, instead of feeling you have to spend that 5 hours as a price of getting what you want, you are already getting it, while at the same time progressing towards more of it.

    All this focus on end-game make us forget that "end-game" really was only born out of a desire to have more of that "game". It's the "one more turn". Turn 1 to turn 500 ("the game") is the foundation, turn 500 and after (the "end-game") is only desirable because people enjoyed the foundation upon which the extra turns are built.

    Nobody is saying we should simply make it take 3 times longer to level. Not at all.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zfz View Post
    All this focus on end-game make us forget that "end-game" really was only born out of a desire to have more of that "game". It's the "one more turn". Turn 1 to turn 500 ("the game") is the foundation, turn 500 and after (the "end-game") is only desirable because people enjoyed the foundation upon which the extra turns are built.

    Nobody is saying we should simply make it take 3 times longer to level. Not at all.
    This is evidenced by the playstyle that EQ had... even high end players spent lots of in game time grinding (socializing in parties) for AAs. The end game gear made that a bit easier... and while we raided most nights... most days we were just sitting in groups exping AAs. You wanted to get to max level to be part of that end game community- not because there was a tangible "finish line" of BiS. In fact, there was no illusion of ever being done... it was all about just making the social groups easier.
    (0)