The unwritten rule of every tri-roll MMO ever is that the only classes/jobs invited to all content are tanks and white mages. Dems the rules.
The unwritten rule of every tri-roll MMO ever is that the only classes/jobs invited to all content are tanks and white mages. Dems the rules.
Difficult? No. More to the point is if the tank has Garuda or Surpana during the tornado phases in a place that we can dodge it. Sometimes those that play only ranged classes don't realize how large that AoE is. I'll tell you what, though.... Next Garuda EX fight you do, request your tanks to bring either Garuda or Surprana to the ranged group. Test for youself how aggravating it can be if either isn't placed in just the right spot. Then ask why you're punished with a OHK when there's no where to run (except tornado).
Bad tank positioning doesn't effect ranged dps in that fight at all. Hence why it's safer to just bring ranged. Also less overall dps downtime between switching adds as melee generally have to wait for Garuda to WW before crossing tornados or wait for the off tank to grab the remaining sister. Granted the above is minor, charging to the other sister too soon could result in a WW death from Garuda, a chunk of health lost from tornados is the melee is slow, or just losing overall damage done to the sister while she slowly trots over to the off tank.
Last edited by mythicrose; 01-25-2014 at 01:26 AM.
Error 3102 Survivor
This is simply a direct result of SE designing the battle mechanics in V2 as basically FPS 'twitch' mechanics where fight difficulty is largely determined by the scale and frequency of AoEs; V1 was nothing like as crass.
It's truly abysmal how many key fights make melee DPS a liability while ranged can often stand around uninterrupted or even if they have to move of course Archers/Bards can DPS on the run; fights like Titan HM illustrate this so well.
This is funny cause a lot of the titan HM runs I've seen the bard dies first, usually before the heart. I run it as a bard now and can't figure out why other bards die in that fight at all. I first ran it as a monk and did perfectly fine.
I'm not sure why people stray away from melee. My static group that does coil and extremes, have 1 dragoon and 1 monk and we do it fine all the time. Also on PF on Leviathan, I don't really see this issue. Hopefully people realize melee is fine for bosses in this game.
Meany people witch are playing as range class, dont have the skill and the training for dodging the aoe atacks !
As a Monk i have to dodge in every single fight aoes, different kinds shapes and etc... ! How often do you think range classes need to dodge aoes !
I will give you an example.
In the HM (hard mode) and in the new Light Tower dn, you have bosses where you need to dodge alot and the aoes are really fast, almsot every single party im in range dps and healers are deing because they cant dodge the aoes, because they are not used to such a fight!
As for Garuda Ex, i simply dont understand where is the problem of the people for not wanting a melle in the party.
I personaly dont have any problems to dodge the aoe atack, the only atacks im getting hit are the once you cant do a thing about them!
Then again 90% of failing the Garuda EX is thx to the either tanks or healers! But yeah blame the melle class !
Last edited by MikoteAstra; 01-25-2014 at 03:18 AM.
inb4 LFM for Leviathan ((No Melee)).
But yea seriously, don't blame SE. Blame your servers community instead.
Honestly I don't think the majority think that melee are worthless. They do realize their capability, but have realized that there are far less chances of problems by bringing ranged instead.Those are indeed ignorant groups. I've been Monk since launch. I've downed T5, all 3 Extremes.
Guess who's been top damage on every single fight, lol. That's not bragging, honestly, I'm just
saying that Melee are far from worthless on any content in this game. Mechanic/Dodging wise,
yes, it's lopsided. I can't argue that. But anyone who dismisses melee like that need to broaden
their horizons. =/
Seeing some pugs, Ranged is the safest bet. I noticed some melee just simple dont move. If melee want to play, show them what you can do instead of telling mommy. We have 1-2 melee in all our parties. their burst damage is just too good to pass up. Drg/Monk on twin gets 2nd nerulink by 3rd conflag easy.
( ' ')/\(' ' )
Play a different class if you don't like the territory that comes with being a melee. I know plenty of people who absolutely love monk and dragoon.
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