This is simply a direct result of SE designing the battle mechanics in V2 as basically FPS 'twitch' mechanics where fight difficulty is largely determined by the scale and frequency of AoEs; V1 was nothing like as crass.
It's truly abysmal how many key fights make melee DPS a liability while ranged can often stand around uninterrupted or even if they have to move of course Archers/Bards can DPS on the run; fights like Titan HM illustrate this so well.
This is funny cause a lot of the titan HM runs I've seen the bard dies first, usually before the heart. I run it as a bard now and can't figure out why other bards die in that fight at all. I first ran it as a monk and did perfectly fine.
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