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  1. #1
    Player
    Telepathic's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Deadly Tactics
    World
    Leviathan
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by LongNu View Post
    Pretty much this. PLD is excellent for what it does. I'd never take a GLD over that and it's as you said, concerning MRD - it's far too overtuned.
    The problem is that you have to give up useful PLD abilities if you go GLD. Forcing someone to queue as WAR is forcing them play as a gimped MRD that can use Inner Beast once a minute. The problem with WAR is that not only does it have abilities that are weak in PVP, but it has access to only one decent PVP cross class ability(Internal Release). If Bards didn't have access to LNC CC abilities they would go as ARC also.

    If you think MRD is too strong and want to force people to go as WAR then you need to make the WAR crystal useful in PVP.
    (1)

  2. #2
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Telepathic View Post
    If you think MRD is too strong and want to force people to go as WAR then you need to make the WAR crystal useful in PVP.
    It's not? I've seen Warrage 2v1 people before and crit for over 2600. I think it's just fine if you ask me. People are too used to the absurdity of MRD.
    (0)

  3. #3
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    LNC and PUG simply don't exist.
    ARC may exist now that Foe is worthless.
    THM may also for a focused support player to sacrifice Flare.

    MRD exists as a consequence of game design. WAR has nothing but tanking abilities in a game mode where they take next to no damage and are almost never focused. MRD has access to so many great skills otherwise barred to him (Blood for Blood, Raging Strikes, EfaE, etc.) and can output obscene damage and control over a single target. The choice here is obvious.

    The only way to fix this imbalance is to drastically alter the meta and make it so tanks are tanking damage instead of masquerading as a third DPS. Like I suggested in an earlier thread: taunts like Flash/Overpower and Provoke forcing target/damage onto the tank would change it so all of the Warrior's job abilities have validity.

    Quote Originally Posted by LongNu View Post
    I've seen Warrage 2v1 people before and crit for over 2600.
    Those are the Inner Beast crits of a rank 30 Warrior, most times with Full Swing applied.

    The tradeoff in removing your soul crystal is staying power (WAR) versus raw damage and utility (MRD). An extra Inner Beast every minute still pales in comparison to the sustained damage of an equivalently geared MRD.
    (2)
    Last edited by bbt; 01-25-2014 at 12:10 AM.