Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 57
  1. #1
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80

    Let's Face It. We Need a Nerf On Spell Casters Being Interrupted.

    Chance of interrupting spells should be 35%, not 100%. Who else agrees? <3
    (1)

  2. #2
    Player
    Deca's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Dec Ember
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    I do not agree, as a caster.
    (6)

  3. #3
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deca View Post
    I do not agree, as a caster.
    Shhh. Im trying to get my mojo in. :<
    (0)

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    The system is also reducing gap between casters and non casters. Casters cc is bind/snare/sleep/kiting/knockback and compensate for that melees can do full damage while interrupting casters casts reducing casters damage. Melees do not have another(if stun is not counted or monk silence) cc so that is only cc melee dps can do.
    (0)

  5. #5
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sunako View Post
    The system is also reducing gap between casters and non casters. Casters cc is bind/snare/sleep/kiting/knockback and compensate for that melees can do full damage while interrupting casters casts reducing casters damage. Melees do not have another(if stun is not counted or monk silence) cc so that is only cc melee dps can do.
    42% Chance then? :< Considering all you said can be resisted & removed due to materia alchemy and healer u_u. I don't believe CC is as heavily an issue your I90 Rank 30 PvP. Which reminds me z_z I don't see the point in going full sleep materia when you can just reduce stun/sleep/bind by over 3 5ths of its duration.
    (0)
    Last edited by Cleftobismal; 01-22-2014 at 03:51 PM.

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Cleftobismal View Post
    42% Chance then? :< Considering all you said can be resisted & removed due to materia alchemy and healer u_u. I don't believe CC is as heavily an issue your I90 Rank 30 PvP. Which reminds me z_z I don't see the point in going full sleep materia when you can just reduce stun/sleep/bind by over 3 5ths of its duration.
    I dont really see the reason why it should be random number generated system. Healers can already hardcast their 2 sec cast since global cooldown is 2.5sec.
    (0)

  7. #7
    Player Cleftobismal's Avatar
    Join Date
    Dec 2013
    Posts
    355
    Character
    Clefto Bismal
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sunako View Post
    I dont really see the reason why it should be random number generated system. Healers can already hardcast their 2 sec cast since global cooldown is 2.5sec.

    One in Three then. :<
    (0)

  8. #8
    Player
    Quackley's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Draggy Beet
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Casters are significantly stronger than melee right now, why should they be buffed?

    If teams weren't forced into having one, there'd be no reason to take a melee.
    (1)

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Quackley View Post
    Casters are significantly stronger than melee right now, why should they be buffed?

    If teams weren't forced into having one, there'd be no reason to take a melee.
    yah maybe before 2.15 but now melees are better since they can remove sprint they have much better uptime now and kiting is harder since scholars and summoners do not have snare anymore. I bet melees are way much more better than 2.1 even without that melee ranged system.
    (1)

  10. #10
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cleftobismal View Post
    Chance of interrupting spells should be 35%, not 100%. Who else agrees? <3
    I don't agree as a scholar ! I didn't like 2.15 change for scholar, cause we lose our own snare for kitting.

    Whm has Holy, Repose, Fluid Aura and Regen, much easier to kite with this spell.
    (1)
    Last edited by Edenlys; 01-22-2014 at 07:29 PM.

Page 1 of 6 1 2 3 ... LastLast