Buff melee any more and you'll see parties with only bard as ranged.
Buff melee any more and you'll see parties with only bard as ranged.
Nothing wrong with melee, see all those melee in full i90 allagan?
yea, nothing wrong.. you hit harder than ranged because you require more positions and are at risk of being fried quicker, that's the compensation right there.
why do a dragoon die faster? easy...dragoon have the lowest magical defense of the game, and you know what... most of the damage done by boss...are magical!
the melee are powerfull that true, you are right... but you need more work and more skill for get a slightly better dps than a ranged.
a lot of the people full allagan are often people that play ranged class, sadly for a time dragoon and monk stuff was dropping more than other stuff. then people did get stuff for them class fast and after the other did get it.
the trouble is not to buff the class, is make the game more friendly with the melee. actually it's easier to complet content with a group composed like this:
2 pld/2 whm/1 brd/ 3 blm. if they are stuff enough they will not need the lb.
Last edited by silentwindfr; 01-24-2014 at 08:16 PM.
I disagree with you completely, OP
Warrior can tank anything and everything in 2.1 with very close to the same ease as a PLD in terms of mitigation. The only main difference is that PLD has a move that makes them completely invincible to damage for 10s - which is crazy good, but I don't think that's something a WAR should have. We have Holmgang, which is good, but I'd like it if they added an increased healing component onto it. That way when you're knocked down to 1 HP, you can quickly be brought back up to full without the need of a Benediction. On another note, WARs actually have better (or at least more consistent) mitigation of fights where one big hit happens every x amount of seconds (Titan HM and Twintania mainly). A Warrior will have a SP + IB for every DS, whereas a PLD will eventually have to eat a DS without a cooldown available. PLDs, on the other hand, are better at sustaining long, high damage fights, such as T1.
Basically WAR is fine as-is and the only thing they could adjust is Holmgang to make it a bit more useful like Hallowed is for PLD.
Warriors are great as they are. Only foresight needs a buff.
Both tanks are fine, and work great when combined with each other rather than stacking one or the other.
PLD is boring to play, but efficient. Its needs some spicing up and flavor, but not to improve its tanking ability or anything. No, just make it more fun to play.
Melee DPS however, while superior in dmg output potential, still are not desired as much as ranged dps due to them being more likely to die/require more cures/heals.
I'm afraid, knowing SE, they will simply nerf ranged dps... sigh
EDIT: Foresight does not need a buff. It can actually be deleted and WAR would still be fine. its an extra defense boost. take it for what it is. Not all your abilities are going to turn the tides of battle. Some are better than others. Get over it WARs. you're not going to get any more buffs. You're on the frontlines again PROVIDING you know how to play your job.
Except that the ranged classes in this game dont need to be out of range, so again Titan is still ranged, you can have 4 bards stackin on titan and doing the same dmg they would do if they were far and move out in range to avoid stuff beetter for example the super bomb, you wuld be already in position still keeping up dps if you are all ranged, because they removed the <-> distance dmg penalty.
So the game is extremely bad designed for close range dps.
So let me get this right ......
You are not happy with having 25% more hp than a Paladin
Better AoE threat control
A dps option with a combo
Oh our shield doesn't give any defence so you should have the same basic defence as us, just with out the option to boost it like we do with cooldown.
This is clearly a learn to play issue OP
I like melee mechanics. More entertaining, challenging and engaging than mages. I think a better solution would be making it more a challenge on ranged, than easier on melee. That being said.....awesome ranged and awesome melee are pretty on par, maybe a little in favour of melee.
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