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  1. #11
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Buff melee any more and you'll see parties with only bard as ranged.
    (0)

  2. #12
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Nothing wrong with melee, see all those melee in full i90 allagan?

    yea, nothing wrong.. you hit harder than ranged because you require more positions and are at risk of being fried quicker, that's the compensation right there.
    (0)

  3. #13
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by LordSideKicks View Post
    Calm down and sit down. Warrior is great now. Meelee dps are powerful if you know how to use them right. NERF dragoon running speed I don't understand why everytime I see a dragoon with relic they always run faster and die faster.
    why do a dragoon die faster? easy...dragoon have the lowest magical defense of the game, and you know what... most of the damage done by boss...are magical!

    the melee are powerfull that true, you are right... but you need more work and more skill for get a slightly better dps than a ranged.

    Quote Originally Posted by Rekujen View Post
    Nothing wrong with melee, see all those melee in full i90 allagan?

    yea, nothing wrong.. you hit harder than ranged because you require more positions and are at risk of being fried quicker, that's the compensation right there.
    a lot of the people full allagan are often people that play ranged class, sadly for a time dragoon and monk stuff was dropping more than other stuff. then people did get stuff for them class fast and after the other did get it.

    Quote Originally Posted by Ri_ri View Post
    Buff melee any more and you'll see parties with only bard as ranged.
    the trouble is not to buff the class, is make the game more friendly with the melee. actually it's easier to complet content with a group composed like this:
    2 pld/2 whm/1 brd/ 3 blm. if they are stuff enough they will not need the lb.
    (1)
    Last edited by silentwindfr; 01-24-2014 at 08:16 PM.

  4. #14
    Player
    Livi's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Livi Ronsenburg
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    I disagree with you completely, OP
    (0)

  5. #15
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Warrior can tank anything and everything in 2.1 with very close to the same ease as a PLD in terms of mitigation. The only main difference is that PLD has a move that makes them completely invincible to damage for 10s - which is crazy good, but I don't think that's something a WAR should have. We have Holmgang, which is good, but I'd like it if they added an increased healing component onto it. That way when you're knocked down to 1 HP, you can quickly be brought back up to full without the need of a Benediction. On another note, WARs actually have better (or at least more consistent) mitigation of fights where one big hit happens every x amount of seconds (Titan HM and Twintania mainly). A Warrior will have a SP + IB for every DS, whereas a PLD will eventually have to eat a DS without a cooldown available. PLDs, on the other hand, are better at sustaining long, high damage fights, such as T1.

    Basically WAR is fine as-is and the only thing they could adjust is Holmgang to make it a bit more useful like Hallowed is for PLD.
    (1)

  6. #16
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Warriors are great as they are. Only foresight needs a buff.
    (0)

  7. #17
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Both tanks are fine, and work great when combined with each other rather than stacking one or the other.
    PLD is boring to play, but efficient. Its needs some spicing up and flavor, but not to improve its tanking ability or anything. No, just make it more fun to play.

    Melee DPS however, while superior in dmg output potential, still are not desired as much as ranged dps due to them being more likely to die/require more cures/heals.

    I'm afraid, knowing SE, they will simply nerf ranged dps... sigh

    EDIT: Foresight does not need a buff. It can actually be deleted and WAR would still be fine. its an extra defense boost. take it for what it is. Not all your abilities are going to turn the tides of battle. Some are better than others. Get over it WARs. you're not going to get any more buffs. You're on the frontlines again PROVIDING you know how to play your job.
    (0)

  8. #18
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by UrbanLucrece View Post
    Isn't it natural that for some encounters melee's are better and some ranged dps are? i.e Garuda-> Ranged, Titan-> Melee etc.
    Except that the ranged classes in this game dont need to be out of range, so again Titan is still ranged, you can have 4 bards stackin on titan and doing the same dmg they would do if they were far and move out in range to avoid stuff beetter for example the super bomb, you wuld be already in position still keeping up dps if you are all ranged, because they removed the <-> distance dmg penalty.
    So the game is extremely bad designed for close range dps.
    (1)

  9. #19
    Player
    Varhaatus's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Varhaatus Var
    World
    Odin
    Main Class
    Gladiator Lv 50
    So let me get this right ......

    You are not happy with having 25% more hp than a Paladin
    Better AoE threat control
    A dps option with a combo

    Oh our shield doesn't give any defence so you should have the same basic defence as us, just with out the option to boost it like we do with cooldown.

    This is clearly a learn to play issue OP
    (0)

  10. #20
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I like melee mechanics. More entertaining, challenging and engaging than mages. I think a better solution would be making it more a challenge on ranged, than easier on melee. That being said.....awesome ranged and awesome melee are pretty on par, maybe a little in favour of melee.
    (0)

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