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  1. #1
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50

    Please Hotfix Warriors and Melee DPS

    You make us wait all the way until December for our fix then its not fully efficient.
    Warriors are far better off now than they were but are still inferior to a Paladin.

    I noticed a post where people are only doing ranged groups and melee dps being one of my favorite roles and my off class I kind of agree.

    My main class? Warrior >.>
    Like how crappy is it when people don't wanna group with you based on your class?
    But I understand, its Final Fantasy's master plan to cleverly trick you into rolling multiple classes by throwing a few duds out there

    I'm not saying anything major, just a tiny increase of anything would be enough.
    I still strongly feel Warriors and Melee DPS are just not on par with other classes.
    Also this isn't really a damage issue with some melee its more about avoidance.
    (1)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    The classes aren't the problem, it's the poor encounter design. Making melee a liability limits people's desire to take them along. Even if you were to more than double melee's already buffed DPS potential people still wouldn't want to take them.
    (5)
    With this character's death, the thread of prophecy remains intact.

  3. #3
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    You can't really hotfix fight mechanics. I agree that fights should include mechanics for both ranged and melee to watch out for, but it's not something they can change quickly (likely won't change at all).

    I would just practice more. You can squeeze a little extra DPS out if you know the fights well!
    (0)

  4. #4
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Calm down and sit down. Warrior is great now. Meelee dps are powerful if you know how to use them right. NERF dragoon running speed I don't understand why everytime I see a dragoon with relic they always run faster and die faster.
    (2)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by LordSideKicks View Post
    Calm down and sit down. Warrior is great now. Meelee dps are powerful if you know how to use them right. NERF dragoon running speed I don't understand why everytime I see a dragoon with relic they always run faster and die faster.
    why do a dragoon die faster? easy...dragoon have the lowest magical defense of the game, and you know what... most of the damage done by boss...are magical!

    the melee are powerfull that true, you are right... but you need more work and more skill for get a slightly better dps than a ranged.

    Quote Originally Posted by Rekujen View Post
    Nothing wrong with melee, see all those melee in full i90 allagan?

    yea, nothing wrong.. you hit harder than ranged because you require more positions and are at risk of being fried quicker, that's the compensation right there.
    a lot of the people full allagan are often people that play ranged class, sadly for a time dragoon and monk stuff was dropping more than other stuff. then people did get stuff for them class fast and after the other did get it.

    Quote Originally Posted by Ri_ri View Post
    Buff melee any more and you'll see parties with only bard as ranged.
    the trouble is not to buff the class, is make the game more friendly with the melee. actually it's easier to complet content with a group composed like this:
    2 pld/2 whm/1 brd/ 3 blm. if they are stuff enough they will not need the lb.
    (1)
    Last edited by silentwindfr; 01-24-2014 at 08:16 PM.

  6. #6
    Player
    UrbanLucrece's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Urban Lucrece
    World
    Odin
    Main Class
    Gladiator Lv 50
    Isn't it natural that for some encounters melee's are better and some ranged dps are? i.e Garuda-> Ranged, Titan-> Melee etc.
    (0)

  7. #7
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    I'm not really like raging or anything just a little dissapointing. Its managable as is. I just feel like it needs a little more balance not a lot. Melee dps is pretty decent. I just think if they maybe took a little less damage that might help some. Warriors need a little more midagation too just a little. Its almost perfect just not quite there yet in my opinion.

    I think it could be solved without changing any fight mecanics or upseting the game balance.
    (0)

  8. #8
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by UrbanLucrece View Post
    Isn't it natural that for some encounters melee's are better and some ranged dps are? i.e Garuda-> Ranged, Titan-> Melee etc.
    Except that the ranged classes in this game dont need to be out of range, so again Titan is still ranged, you can have 4 bards stackin on titan and doing the same dmg they would do if they were far and move out in range to avoid stuff beetter for example the super bomb, you wuld be already in position still keeping up dps if you are all ranged, because they removed the <-> distance dmg penalty.
    So the game is extremely bad designed for close range dps.
    (1)

  9. #9
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    What exactly is wrong with Warrior anymore? Foresight could use a boost to magic def too but is not necessary. My FC groups have never had any issues with Warrior. Melee DPS, same thing, we don't have any issues.

    This is more a l2p issues, causing PF groups to exclude certain classes. Warrior is significantly more complex to play than PLD by design and melee dps are more complex to play than ranged with all the different rotations and more AoE dodging. But this doesn't mean they suck, it's just too many players being bad at their job.
    (4)

  10. #10
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    Paladins seem to require less attention for healers compared to a warrior
    on turn 1 for example. Even if that warriors gear is more than the paladins.
    (0)

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