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  1. #1
    Player
    Fallstrider's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    V'rai Fallstrider
    World
    Odin
    Main Class
    Marauder Lv 50
    I'm not familiar with a strat where the OT kites any snakes. We have a PLD pick up all three of the first snakes and tanks them untill they're dead. WAR runs over to the spawn spot of the second wave of snakes during the last dive, and then pulls them to the LB rendezvous and tanks them there, typically with no CDs since they die quickly enough not to warrant any real healing (plus, he'll need them for tanking Twintania during phase 4).

    I suppose WAR has less AOE enmity issues. If you're tanking all four small snakes, it would warrant using your Hallowed Ground, since you shouldn't need it for anything else as an OT. It would also lessen the healing needed from healers, effectively reducing their enmity generation.
    (1)

  2. #2
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Fallstrider View Post
    I'm not familiar with a strat where the OT kites any snakes.
    This.

    When snakes spawn we have all DPS on the left snake and burn it down, then lower down the right snake while one or two of us focus on lowering the large snakes health. When the stack on the large snake is at about 2 seconds, we kill the second snake to refresh the debuff, just after this is when the second set of divebombs ends, so we go to the LB area, kill the two small snakes then burn the large snake
    (0)

  3. #3
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fallstrider View Post
    I'm not familiar with a strat where the OT kites any snakes. We have a PLD pick up all three of the first snakes and tanks them untill they're dead. WAR runs over to the spawn spot of the second wave of snakes during the last dive, and then pulls them to the LB rendezvous and tanks them there, typically with no CDs since they die quickly enough not to warrant any real healing (plus, he'll need them for tanking Twintania during phase 4).
    The small snakes do not need to go below 50% HP, and if they stay on one tank all that it will do is keep dealing damage to the tank holding them. Instead, they can kite them, avoid knockback from Divebomb through Tempered Will, and be at the second spawn point for the 3rd and 4th snakes immediately when they pop instead of running over from the crevice.

    If the tank is going to be running out of the crevice early and risking a hit by the 6th Divebomb (or worse, hitting the group) then they might as well be taking the snakes with them and nullifying the damage from those two snakes.

    If the tank is not running out early, then you're really putting yourself at unnecessary risk by delaying the LB and death of Asclepius by anywhere from 5-10 seconds.

    I'd take the slim chance that the tank will get picked by a divebomb and fail to dodge it than consistently waste 5-10 seconds extra time of rounding up the new snakes. If the healers drop large cures at any point following the 3rd and 4th snake spawn time, then you put the attempt at risk by throwing enmity all over the place. Having the tank there after kiting to immediately Flash is a much safer bet.

    In any case, kiting will always be better because it puts you in a better position to pick up the second spawned snakes, with little risk of death along the way.
    (0)
    Last edited by YuriRamona; 01-25-2014 at 07:34 AM.

  4. #4
    Player
    Fallstrider's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    V'rai Fallstrider
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bigby
    Instead of making another thread, I have a question about Warrior (want to know what to do if I was mt or ot) in phase 5. What do you do if you are targeted by liquid hell? Any details on this would be appreciated.
    If you're MT, either just pop a CD if you have one to spare and eat them, or slowly arc around Twintania to minimise the initial damages. For OT, just pop all CDs and eat them in the neurolink, unless your healers are having problems (eg, both are oom or one is dead), in which case you'll run out and away like any other melee, while the MT or a melee dps takes over your role in soaking eggs.

    The continuous damage over time applied by liquid hell only ever amounts to one, no matter how many overlapping hells you stand in.

    Quote Originally Posted by YuriRamona
    The small snakes do not need to go below 50% HP, and if they stay on one tank all that it will do is keep dealing damage to the tank holding them. Instead, they can kite them, avoid knockback from Divebomb through Tempered Will, and be at the second spawn point for the 3rd and 4th snakes immediately when they pop instead of running over from the crevice.
    I guess this is viable. We don't actually have any healing problems during this part, however, and so simply let the MT hold the initial three snakes, while me as WAR runs over to the second spawn point during fifth dive. If I happen to get the sixth dive, I just stop running halfway and hitch a ride on Twintania.
    (1)