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  1. #11
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I usually have no need for HG as an OT during the last phase because if I get targeted by liquid hell, I'll just run out, and the MT simply stands in the neurolink which is covered by the liquid hell, healers heal the crap out of him, he pops HG if necessary, and wait for liquid hell to disappear. Following which I'll take my spot back and everything goes back to normal.
    (0)
    -Eborel Kreuz
    Leader of The RosenKreuz Orden (RsK), residing in the lovely server of Tonberry


  2. #12
    Player
    Fallstrider's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    V'rai Fallstrider
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bigby
    Instead of making another thread, I have a question about Warrior (want to know what to do if I was mt or ot) in phase 5. What do you do if you are targeted by liquid hell? Any details on this would be appreciated.
    If you're MT, either just pop a CD if you have one to spare and eat them, or slowly arc around Twintania to minimise the initial damages. For OT, just pop all CDs and eat them in the neurolink, unless your healers are having problems (eg, both are oom or one is dead), in which case you'll run out and away like any other melee, while the MT or a melee dps takes over your role in soaking eggs.

    The continuous damage over time applied by liquid hell only ever amounts to one, no matter how many overlapping hells you stand in.

    Quote Originally Posted by YuriRamona
    The small snakes do not need to go below 50% HP, and if they stay on one tank all that it will do is keep dealing damage to the tank holding them. Instead, they can kite them, avoid knockback from Divebomb through Tempered Will, and be at the second spawn point for the 3rd and 4th snakes immediately when they pop instead of running over from the crevice.
    I guess this is viable. We don't actually have any healing problems during this part, however, and so simply let the MT hold the initial three snakes, while me as WAR runs over to the second spawn point during fifth dive. If I happen to get the sixth dive, I just stop running halfway and hitch a ride on Twintania.
    (1)

  3. #13
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NightReach View Post
    stacking liquid for easy mode.

    For warrior u just run like a melee dps just dont run into someone or cover up multiple neurolinks.
    Liquid Hells do not stack, you can stand in all five and it's just like standing in one. Warriors should not run, that's awful.
    (0)

  4. #14
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Hippo View Post
    I play as an off tank in T5. Am having some difficulty

    - I start to kite the 2 snakes about 10s before the 2nd dive sequence starts. What is the best kiting route?
    - After the 2 snakes pop, what is the best way to grab hate - shield lob or flash?
    - when pulling the 4 snakes back to the LB rendezvous point, I took a shitload of damage? Should I pop defensive CD when running back? Or should I keep running and shield lobbing the snakes to raise hate?
    - After reaching the rendezvous point, many a times the 2 new snakes will attack the healers or meless despite me spamming flash. And beacuse I am spamming flash, I dont have time to activate all defensive CD. How do you guys do this part?
    We actually use the healaggro for positioning. We kill the first add 10 seconds before the second divebombphase bringing the second down to 15%. The Maintank will tankt the grown up snake. The OT (PLD) the last add. The Whm precasts Medica 2 after the 2nd divebombs. The raid kills the add. Boss is in range and refreshes the stack. Maintank is out of range. The Whm casts 1-2 medica 1 and gets aggro from the 2 adds. Pld covers the whm. Caster LB in the Center. Paladin got 12 seconds to take aggro of the whm who if all went well before can dump his aggro via shroud after ~8 seconds to get out of stackrange.



    ----2nd addspawn


    War-Boss---Add-Pld
    ----------------- WHM
    ----1st addspawn
    (0)
    Last edited by Sinaloa; 01-27-2014 at 11:00 PM. Reason: 1000

  5. #15
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I actually tank and pull the small a as MT so our or can take big with him to their link.

    I start running a after second dive of second set, run straight across (pop tempered on the way to be safe). I'm in mele range by the time they pop.one flash while stationary, one more as i start to pull them, and that should be plenty since they're just going to eat a limit break.
    (0)

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