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  1. #1
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60

    Help on Twintania

    I play as an off tank in T5. Am having some difficulty

    - I start to kite the 2 snakes about 10s before the 2nd dive sequence starts. What is the best kiting route?
    - After the 2 snakes pop, what is the best way to grab hate - shield lob or flash?
    - when pulling the 4 snakes back to the LB rendezvous point, I took a shitload of damage? Should I pop defensive CD when running back? Or should I keep running and shield lobbing the snakes to raise hate?
    - After reaching the rendezvous point, many a times the 2 new snakes will attack the healers or meless despite me spamming flash. And beacuse I am spamming flash, I dont have time to activate all defensive CD. How do you guys do this part?
    (1)

  2. #2
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    You start running before the 2nd divebomb phase? That's quite early. I usually run after the 2nd divebomb of the 2nd phase.

    For grabbing aggro, shield lob one, then provoke and shield lob the other snake. I will constantly be switching between the two new snakes and lobbing until I reach the rendezvous point, following which I will CoS and flash

    I take a load of dmg too, so I'll pop hallowed while running back to rendezvous point.
    (2)
    Last edited by JeTaisNoobie; 01-24-2014 at 05:02 PM.

  3. #3
    Player
    Fallstrider's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    V'rai Fallstrider
    World
    Odin
    Main Class
    Marauder Lv 50
    I'm not familiar with a strat where the OT kites any snakes. We have a PLD pick up all three of the first snakes and tanks them untill they're dead. WAR runs over to the spawn spot of the second wave of snakes during the last dive, and then pulls them to the LB rendezvous and tanks them there, typically with no CDs since they die quickly enough not to warrant any real healing (plus, he'll need them for tanking Twintania during phase 4).

    I suppose WAR has less AOE enmity issues. If you're tanking all four small snakes, it would warrant using your Hallowed Ground, since you shouldn't need it for anything else as an OT. It would also lessen the healing needed from healers, effectively reducing their enmity generation.
    (1)

  4. #4
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Fallstrider View Post
    I'm not familiar with a strat where the OT kites any snakes.
    This.

    When snakes spawn we have all DPS on the left snake and burn it down, then lower down the right snake while one or two of us focus on lowering the large snakes health. When the stack on the large snake is at about 2 seconds, we kill the second snake to refresh the debuff, just after this is when the second set of divebombs ends, so we go to the LB area, kill the two small snakes then burn the large snake
    (0)

  5. #5
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fallstrider View Post
    I'm not familiar with a strat where the OT kites any snakes. We have a PLD pick up all three of the first snakes and tanks them untill they're dead. WAR runs over to the spawn spot of the second wave of snakes during the last dive, and then pulls them to the LB rendezvous and tanks them there, typically with no CDs since they die quickly enough not to warrant any real healing (plus, he'll need them for tanking Twintania during phase 4).
    The small snakes do not need to go below 50% HP, and if they stay on one tank all that it will do is keep dealing damage to the tank holding them. Instead, they can kite them, avoid knockback from Divebomb through Tempered Will, and be at the second spawn point for the 3rd and 4th snakes immediately when they pop instead of running over from the crevice.

    If the tank is going to be running out of the crevice early and risking a hit by the 6th Divebomb (or worse, hitting the group) then they might as well be taking the snakes with them and nullifying the damage from those two snakes.

    If the tank is not running out early, then you're really putting yourself at unnecessary risk by delaying the LB and death of Asclepius by anywhere from 5-10 seconds.

    I'd take the slim chance that the tank will get picked by a divebomb and fail to dodge it than consistently waste 5-10 seconds extra time of rounding up the new snakes. If the healers drop large cures at any point following the 3rd and 4th snake spawn time, then you put the attempt at risk by throwing enmity all over the place. Having the tank there after kiting to immediately Flash is a much safer bet.

    In any case, kiting will always be better because it puts you in a better position to pick up the second spawned snakes, with little risk of death along the way.
    (0)
    Last edited by YuriRamona; 01-25-2014 at 07:34 AM.

  6. #6
    Player
    Fallstrider's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    V'rai Fallstrider
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bigby
    Instead of making another thread, I have a question about Warrior (want to know what to do if I was mt or ot) in phase 5. What do you do if you are targeted by liquid hell? Any details on this would be appreciated.
    If you're MT, either just pop a CD if you have one to spare and eat them, or slowly arc around Twintania to minimise the initial damages. For OT, just pop all CDs and eat them in the neurolink, unless your healers are having problems (eg, both are oom or one is dead), in which case you'll run out and away like any other melee, while the MT or a melee dps takes over your role in soaking eggs.

    The continuous damage over time applied by liquid hell only ever amounts to one, no matter how many overlapping hells you stand in.

    Quote Originally Posted by YuriRamona
    The small snakes do not need to go below 50% HP, and if they stay on one tank all that it will do is keep dealing damage to the tank holding them. Instead, they can kite them, avoid knockback from Divebomb through Tempered Will, and be at the second spawn point for the 3rd and 4th snakes immediately when they pop instead of running over from the crevice.
    I guess this is viable. We don't actually have any healing problems during this part, however, and so simply let the MT hold the initial three snakes, while me as WAR runs over to the second spawn point during fifth dive. If I happen to get the sixth dive, I just stop running halfway and hitch a ride on Twintania.
    (1)

  7. #7
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    You should not use HG on snakes, it makes liquid hell more troublesome if you dont have HG up. When the first 2 snakes spawn you can pre-flash and cycle halone between the 2. Pro-tip: you should pop circle of scorn at the beginning of the snakes spawn and half-way before the 3rd refresh comes up is when 2nd set of dive bombs starts. You should use Convalscence+fight or flight for this phase.

    Once the second set of dives starts and you have dodged the 2nd dive u would keep running to the other end of the field where the second set of snakes spawn, at this time you pop tempered will. You can also pre-flash the second set of snakes and u can catch both with your flash + circle of scorn. This time you should pop rampart+bulwark immediately followed by sentinel. The first 2 snake should immediately die to mage LB and the other 2 should follow shortly. Here you want to switch to sword oath and dps down ASCL asap, then run to the neurolink with the rest of the dps/heal.
    (0)

  8. #8
    Player
    Fallstrider's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    V'rai Fallstrider
    World
    Odin
    Main Class
    Marauder Lv 50
    HG for phase 5 as an OT? Why?
    (0)

  9. #9
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fallstrider View Post
    HG for phase 5 as an OT? Why?
    stacking liquid for easy mode.

    For warrior u just run like a melee dps just dont run into someone or cover up multiple neurolinks.
    (0)

  10. #10
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NightReach View Post
    stacking liquid for easy mode.

    For warrior u just run like a melee dps just dont run into someone or cover up multiple neurolinks.
    Liquid Hells do not stack, you can stand in all five and it's just like standing in one. Warriors should not run, that's awful.
    (0)

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