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  1. #141
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lecreuset View Post
    Ahh yes, The live letters that answer questions like..

    Q: About how long will it take to complete a single beast tribe quest?

    and

    Q: How can we obtain PvP gear?

    can't wait til more trivial questions get answered.
    Please, Look Forward To It!
    (0)

  2. #142
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Felis View Post
    Only if crafters get recipes for ilevel 80-85 gear
    Actually I was hoping Square would get rid of the idea that crafting had to bridge tiers and just make equal crafted and raid tiers. So you'd have item level 80, 90 and (possibly) 100 crafted gear that's just as good as raid gear but requires materials dropped in CT, Coil et al in order to craft.
    (5)

  3. #143
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    What they need to do is NOT HAND OUT WEAPONS SO EASILY, then content will be more challenging. Doing coil with relic +1 so easily attainable made it alot less challenging.
    (0)

  4. #144
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Another idea that they could implement is, CT2 and Coil2 both drop i100, except coil2 would only drop head/leg/feet/body, and CT2 would drop accessories. Then make new primals drop i100 weapon for example. That way the item level doesnt go up so high so quickly.
    (0)

  5. #145
    Player
    Starrywisdom's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Starry Wisdom
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Wolf_Gang View Post
    That's no different from when you hit lv50. Item lv jumped 40 levels. I'm basically mimicking the same exact lv of progression with the new ilv scaled to match.
    It's entirely different. The only way what you said could be similiar is if they increased ilvl and level of characters. Hitting 50 - when 50 WAS THE CAP; you're ilvl increase was only 10, then 20, etc etc. It was a slow increase. Not a ooop ding 50 ; now I get the i150 axe that dropped 5023423 times that I put into my armory because no one else could get it.

    I think your missing the entire point of PROGRESSION.
    (0)

  6. #146
    Player
    BiscuitChurro's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Tiamat Striffe
    World
    Hyperion
    Main Class
    Arcanist Lv 42
    Just chirping in even though I'm a noob in this particular game. I agree with increasing the difficulty of a fight mechanics "awareness". Not just making moves pop faster or so though, not fair to laggy regions, but making moves like twister where the game didn't straight out tell you how to beat it with too many hints. I'm not into hardcore raiding anymore because of life being busy, but I always enjoyed when games offered me a new challenge and not just repainted increased gear and mechanics(Forcing to grind easy to semi-easy places that just take time but are no longer difficult.) Possibly make an instance or Dungeon that requires being good at multiple classes and will allow to switch jobs and such during that instance. Reserved for the hardcore people who need the challenge and will walk away after too much grinding. Sorry if I rambled too much just really enjoy the game and am looking forward to whats new in the next patch^^
    (1)

  7. #147
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by synaesthetic View Post
    Do the words "power creep" mean anything to you at all? The reset always happens with the first raid at the new level cap. The gear dropped there is a step above the best gear dropped from the final raids in the previous tier. The dungeon stuff that the new players will be wearing from the new tier's 4-player content will be just a hair under whatever the old-guard raiders are wearing.

    That's kind of the whole reason they call them tiers!

    If the brand-spanking-new expansion content flat out requires you to farm Coil for weeks just to be geared enough to do it... you really didn't think this through, did you?
    It doesn't work that way. The tier of a previous expansion is always overshadowed by leveling equipment prior to the first raid of a new expansion. When a new expansion occurs on this game (with, or without a level cap increase) the first raid will drop items of a significant enough upgrade and likely require better gear than what you were wearing at the start. There's no benefit to introduce content and items if no one needs, wants, or uses them. And anyways what Alkimi said is pretty much what you're arguing with the exception that when the level cap is increased you should not be wearing one piece of gear you were wearing at the end of the previous expansion going into the first raid.


    Quote Originally Posted by synaesthetic View Post
    Actually I was hoping Square would get rid of the idea that crafting had to bridge tiers and just make equal crafted and raid tiers. So you'd have item level 80, 90 and (possibly) 100 crafted gear that's just as good as raid gear but requires materials dropped in CT, Coil et al in order to craft.
    SE has already drilled home that when it comes to crafting it will never be equal to a raid drop. Doing so negates the raid content and providing a crafted item as a possible best in slot opens up a market for RMT. There might likely be better crafted gear in the PvP market because it will be meldable and affect a smaller portion of the game. Besides, since everyone can level all crafts there will eventually be a much higher supply of the items than the demand, so I wouldn't rely on it to be your money maker in the equipment area.
    (1)

  8. #148
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nova_Dresden View Post
    SE has already drilled home that when it comes to crafting it will never be equal to a raid drop. Doing so negates the raid content and providing a crafted item as a possible best in slot opens up a market for RMT. There might likely be better crafted gear in the PvP market because it will be meldable and affect a smaller portion of the game. Besides, since everyone can level all crafts there will eventually be a much higher supply of the items than the demand, so I wouldn't rely on it to be your money maker in the equipment area.
    there is a simple way to avoid that: make synthesis materials only drop in raid content.
    (1)

  9. #149
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Seems like I picked the perfect time to unsubscribe.
    It was fun while it lasted FFXIV
    (0)

  10. #150
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Hik0 View Post
    there is a simple way to avoid that: make synthesis materials only drop in raid content.
    Still doesn't negate the other factor: RMT. If a raid drops synthesis materials and you craft a raid-level piece of equipment that opens the door for people to buy gil in order to afford your pricing of said item. Either way the stance on crafting is still that nothing craftable will be comparable to a raid drop.
    (0)

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