Gil is still flowing between players. If you aren't selling what people are buying, that is not SE's fault. If you are buying high and selling low, that is also not SE's fault.

Gil is still flowing between players. If you aren't selling what people are buying, that is not SE's fault. If you are buying high and selling low, that is also not SE's fault.
That's is one the indications used to track economies in the world. Basically Market forces are a force of nature, and thus can be destructive as well as beneficial. That's why the government(SE) should directed towards positive instead of destructive.
Gil flow always happens, but at what rate, how the rate fluctuates and in what direction, to which areas, etc. Devil is in the details as they say. And in real world economies, that's how the Fed controls a good amount of their policies, the money flow.
The answer here is: "why are people buying high selling low?"
Is this a good thing. Can we fix that. etc.


A big problem in the economy also has to do with the fact that there's absolutely no competition in materials. There's no competition to get that Electrum ore or the crystals, so there's no limit on the Electrum ingots, so there's no limit to the amount of Electrum-based items on the market. (Just using Electrum as the example)
There is a -slight- limit on Darksteel and other things like that, but only in how often they can be gathered; You can still have fifty people mining the same node and collecting the maximum amount of darksteel from the node, and now with philosophy items being dime a dozen because of more ways to get the tomes, there's little to no limiting factor in regards to the Darksteel/Vanya/other sets either.
The problem with the economy existed well before the philosophy item situation, but the metaphorical dam broke once the only materials that were subject to a limiting factor were finally more accessible.
I doubt it can happen at this stage, but the only way i could see even trying to patch the economy is to do two things...
Change Botany/Mining/fishing
*Create dozens of more nodes in each zone and randomize which one becomes active; This stops the 2min circuit gathering that exists now
*Change the nodes so they're not personal. If i don't get to the node first, i should lose out on that node; This would create a limit on the marketplace and allow materials to be worth something.
Last edited by frostmagemari; 01-24-2014 at 05:14 AM.


I don't want to get too OT here, but this is a flawed perspective. Governments produce the most destructive forces in the entire world, the human race could be annihilated in a matter of hours. No private individual or company could come close to reproducing what the govt's of the world are truly capable of. Destruction is not profitable, and the private sector would never touch it. (think flood insurance lol)
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