


So, I'm off in my remark about what's important to ME, am I?
Do tell me more about what I think....
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Last edited by Zantetsuken; 01-24-2014 at 03:49 AM.

I think they should just make all materials in the game "bind on pickup" and allow only final-processed items to be sold on the market board.
This would kill most, if not all, RMT. They would have no real source of income unless they started to leveling DOH.
It would cause items to be worth more because you are now spending time gathering materials to craft, which you will want to reflect in pricing items. What you have now is people just mass selling materials for crafting, which drives the supply cost down, which then causes the end product to cost less.
So in the end, give each person more retainers for storage and implement BOP on all crafting materials.

Gil is still flowing between players. If you aren't selling what people are buying, that is not SE's fault. If you are buying high and selling low, that is also not SE's fault.
That's is one the indications used to track economies in the world. Basically Market forces are a force of nature, and thus can be destructive as well as beneficial. That's why the government(SE) should directed towards positive instead of destructive.
Gil flow always happens, but at what rate, how the rate fluctuates and in what direction, to which areas, etc. Devil is in the details as they say. And in real world economies, that's how the Fed controls a good amount of their policies, the money flow.
The answer here is: "why are people buying high selling low?"
Is this a good thing. Can we fix that. etc.


A big problem in the economy also has to do with the fact that there's absolutely no competition in materials. There's no competition to get that Electrum ore or the crystals, so there's no limit on the Electrum ingots, so there's no limit to the amount of Electrum-based items on the market. (Just using Electrum as the example)
There is a -slight- limit on Darksteel and other things like that, but only in how often they can be gathered; You can still have fifty people mining the same node and collecting the maximum amount of darksteel from the node, and now with philosophy items being dime a dozen because of more ways to get the tomes, there's little to no limiting factor in regards to the Darksteel/Vanya/other sets either.
The problem with the economy existed well before the philosophy item situation, but the metaphorical dam broke once the only materials that were subject to a limiting factor were finally more accessible.
I doubt it can happen at this stage, but the only way i could see even trying to patch the economy is to do two things...
Change Botany/Mining/fishing
*Create dozens of more nodes in each zone and randomize which one becomes active; This stops the 2min circuit gathering that exists now
*Change the nodes so they're not personal. If i don't get to the node first, i should lose out on that node; This would create a limit on the marketplace and allow materials to be worth something.
Last edited by frostmagemari; 01-24-2014 at 05:14 AM.


I don't want to get too OT here, but this is a flawed perspective. Governments produce the most destructive forces in the entire world, the human race could be annihilated in a matter of hours. No private individual or company could come close to reproducing what the govt's of the world are truly capable of. Destruction is not profitable, and the private sector would never touch it. (think flood insurance lol)

Right now, the economy has not gone back to normal because of the rumors(?) that housing costs will be decreased soon. So those saving money for housing don't know how much it will cost. Therefore any money left over after they buy a house has not re-entered the market. It will all settle down once the FCs that want a house, have a house.

That's supply and demand. You add more tombs in the game, prices drops. It's only an issue to people who no longer need DL gear. It's a niche market, it won't break the system.
My question to you is this. What is the purpose of this new gear/item? What function will it serve? Yoshi has said crafted gear will not compete with end-game raiding gear. You can gather with the gear currently available and crafters can already HQ all recipes if they play their cards right? There is no market for this new gear, it's only purpose is to make philo items scarce again so you can have the "good-old days" back. The good old days are gone. Time to move on.1. Introduce more crafting recipes that call for more Philosophy items.
2. Add a new token specifically for crafting items
3. Add new Philo items for new crafting recipes
4. Add new armor / items to spend Philo items (potions, food, etc)
Yoshi really said that? Might as well hang up my crafting tools then.
Yes he said that. Yoshi/team believe that housing and vanity and pvp will save the crafting market. They screw up housing and somewhat pvp(i70 is token only)
And full circle back.
They don't know what they're doing in terms of economics that's for sure.
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