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  1. #61
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    The whole voting thing has just made the lockout timer for quitting obsolete. Want to leave? Use vote abandon. They all voted no? Just derp around until you're vote kicked.
    (0)

  2. #62
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jubez187 View Post
    The TRUE TRUE problem here is that Atomos, while cool in theory, is a pretty poorly designed battle. It creates discrimination against melee, and sometimes makes it so melee have to stand there with contributing nothing (which I've had to do before).
    All 4 melee stay on Atomos, the healers and tanks stay on the platform. If the tanks/healers don't have enough dps to down the adds (though they usually do), a melee can occasionally peel off to help kill them.
    (1)

  3. #63
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Sylve View Post
    So why didnt you co-ordinate with the other 2 Alliances to swap some of their ranged for your melee?
    There is no need to do that. People just don't want to think and adjust.


    Quote Originally Posted by Jubez187 View Post
    The TRUE TRUE problem here is that Atomos, while cool in theory, is a pretty poorly designed battle. It creates discrimination against melee, and sometimes makes it so melee have to stand there with contributing nothing (which I've had to do before). The idea of an Alliance's actions effecting another Alliance is cool but they could have done it much better.

    Also, I know that trading people is common but still..it's DF dungeon and there shouldn't need to be swapping like that.
    Again, you don't need to swap people like that. There is nothing wrong with the design of the battle. There is something wrong with people not willing to adjust.

    On King Behemoth, 4 tanks are sitting there contributing very little. Just stand there, every once in a while click, run to a meteor. Not seeing any complaints there.


    Quote Originally Posted by MurakumoMillennium View Post
    All 4 melee stay on Atomos, the healers and tanks stay on the platform. If the tanks/healers don't have enough dps to down the adds (though they usually do), a melee can occasionally peel off to help kill them.
    Who is bringing the adds to the platform? They are out of reach to the platform people when they spawn. But points for trying to figure a way to do it with all melees. At least someone is willing to adjust. With melee heavy group, tank brings the mob to the SIDE of the platform, so the DPS are hitting it on the side without getting off the platform. There, people have 2 ways to do this on a melee heavy group for a starting point.
    (1)
    Last edited by Mykll; 01-23-2014 at 04:26 AM.

  4. #64
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zumi View Post
    It's not really abusing it in the OPs case. More then 50% of their group wanted to give up and they voted yes so the group was disbanded. How is using the feature for its intended function abuse?
    Correction: AT LEAST 50% of the group wanted to, not more than

    all you need is HALF of the group to vote yes
    (0)

  5. #65
    Player
    yoshi71089's Avatar
    Join Date
    Nov 2013
    Location
    Fort Worth, TX
    Posts
    21
    Character
    Vaxnire Elchin
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sotek View Post
    Solution: Vote Abandon kicks people who vote yes (when more than 2) only. That's what it is there for after all, people who are going "This isn't working" and want to leave without eating a 30 minute downtime. Everyone else remains and can refill the party and not lose the progress.

    Alternatively, Vote Abandon simply removes the 30 minute downtime from leaving that instance. Once enough vote yes, people can leave without fear of the downtime if they want.
    Again, this is the solution to the problem.
    (0)

  6. #66
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    i don't understand what this is about....someone kept initiating Abandon and i clicked 'no' and i got to stay and the initiator was booted instead. it didn't drag me with them. are you sure you aren't clicking yes to the abandon?
    (0)

  7. #67
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by warren-ragnarok View Post
    Correction: AT LEAST 50% of the group wanted to, not more than

    all you need is HALF of the group to vote yes
    Vote Abandon requires a majority vote of 62.5%. The person who initiates is an automatic "yes," and then four more "yes"es are required. If you want to view it another way, it requires 4 of 7 people to vote "yes," which is 57.1%. If 4 people vote "no," the vote fails. At least, that's what the patch notes say.

    I apologize if you already knew this. I wasn't sure.
    (0)

  8. #68
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think all they'd really need to do to fix it is give people who vote no the option to stay behind.
    (1)

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