The whole voting thing has just made the lockout timer for quitting obsolete. Want to leave? Use vote abandon. They all voted no? Just derp around until you're vote kicked.
The whole voting thing has just made the lockout timer for quitting obsolete. Want to leave? Use vote abandon. They all voted no? Just derp around until you're vote kicked.
All 4 melee stay on Atomos, the healers and tanks stay on the platform. If the tanks/healers don't have enough dps to down the adds (though they usually do), a melee can occasionally peel off to help kill them.
There is no need to do that. People just don't want to think and adjust.
Again, you don't need to swap people like that. There is nothing wrong with the design of the battle. There is something wrong with people not willing to adjust.The TRUE TRUE problem here is that Atomos, while cool in theory, is a pretty poorly designed battle. It creates discrimination against melee, and sometimes makes it so melee have to stand there with contributing nothing (which I've had to do before). The idea of an Alliance's actions effecting another Alliance is cool but they could have done it much better.
Also, I know that trading people is common but still..it's DF dungeon and there shouldn't need to be swapping like that.
On King Behemoth, 4 tanks are sitting there contributing very little. Just stand there, every once in a while click, run to a meteor. Not seeing any complaints there.
Who is bringing the adds to the platform? They are out of reach to the platform people when they spawn. But points for trying to figure a way to do it with all melees. At least someone is willing to adjust. With melee heavy group, tank brings the mob to the SIDE of the platform, so the DPS are hitting it on the side without getting off the platform. There, people have 2 ways to do this on a melee heavy group for a starting point.
Last edited by Mykll; 01-23-2014 at 04:26 AM.
Correction: AT LEAST 50% of the group wanted to, not more than
all you need is HALF of the group to vote yes

Again, this is the solution to the problem.Solution: Vote Abandon kicks people who vote yes (when more than 2) only. That's what it is there for after all, people who are going "This isn't working" and want to leave without eating a 30 minute downtime. Everyone else remains and can refill the party and not lose the progress.
Alternatively, Vote Abandon simply removes the 30 minute downtime from leaving that instance. Once enough vote yes, people can leave without fear of the downtime if they want.


i don't understand what this is about....someone kept initiating Abandon and i clicked 'no' and i got to stay and the initiator was booted instead. it didn't drag me with them. are you sure you aren't clicking yes to the abandon?

Vote Abandon requires a majority vote of 62.5%. The person who initiates is an automatic "yes," and then four more "yes"es are required. If you want to view it another way, it requires 4 of 7 people to vote "yes," which is 57.1%. If 4 people vote "no," the vote fails. At least, that's what the patch notes say.
I apologize if you already knew this. I wasn't sure.



I think all they'd really need to do to fix it is give people who vote no the option to stay behind.
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