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  1. #1
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    What I would suggest is if he ever does steal hate, save your butcher block combo and provoke then butchers block, You will instantly be at his hate level, plus the full butchers block, best if you have some attack bonuses, and best done after his rage of halone as it will take him a while to rebuild his combo and catch up. As a warrior I hardly ever have problems with hate but people need to learn to swap hate and to literally stop DPS if they take hate and are not supposed to. I am so tired of people stealing hate for whatever reason and instead of stopping DPS they will keep pounding away ignoring the fact they just completely negated that voke I tossed and tomahawk.

    In turn 2 I notice it a lot with PUG groups the other tank vokes and starts to get three stacks then when I voke and do my combo they flash spirits withing and circle fo scorn pretty much taking hate back and now I have no voke or other cooldowns, they get to 5 stacks then die. The worst is people getting buffs and having abilities to lower hate and not using them. Like taking the path so Tanks deal less slashing damage but DRG and bard and BLM are solid yet no one uses repelling strikes or evasive jump. Not an issue anymore as I am better geared now but 1st time in coil it was very annoying.
    (0)
    Jack of all trades, Master of none!
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  2. #2
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zedine View Post
    In turn 2 I notice it a lot with PUG groups the other tank vokes and starts to get three stacks then when I voke and do my combo they flash spirits withing and circle fo scorn pretty much taking hate back and now I have no voke or other cooldowns, they get to 5 stacks then die. The worst is people getting buffs and having abilities to lower hate and not using them. Like taking the path so Tanks deal less slashing damage but DRG and bard and BLM are solid yet no one uses repelling strikes or evasive jump. Not an issue anymore as I am better geared now but 1st time in coil it was very annoying.
    The aggro generation point isn't too much of an issue any more (the patch boosted enmity gain in Defiance and Shield Oath by a ridiculous amount. I never lose hate on Turn 4 pulls these days let alone T2) but prompt Tankswaps do seem to be an issue for a lot of people in PUGs.

    It takes a little bit of co-operation from both tanks, but the general idea is to have Step 3 or Step 2+3 of your enmity combo queued up and ready to use immediately after the Provoke. Using Provoke will put the new tank at one point of enmity over the old tank... this can be overcome if the old tank autoattacks let alone uses a weaponskill, so following up the Provoke with a pre-prepared enmity combo ability spikes the new tank's hate levels up a lot higher. As soon as the old tank sees the Provoke go off, they should STOP using combos and turn away from the boss (a mistimed autoattack can pull hate) until the new tank secures enmity by using a weaponskill or two.

    For a PLD there are two schools of thought on the best combo to prepare for the swap:

    (i) Use 'Fast Blade' and 'Savage Blade', THEN Provoke, THEN 'Rage of Halone'.
    This gives you a large enmity spike over the other Tank in one GCD... However the animation of RoH is quite long, so the enmity spike takes longer to kick in.

    (ii) Use 'Fast Blade', THEN Provoke, THEN 'Savage Blade' and 'Rage of Halone'.
    This has two advantages: it is very easy to keep prepared prior to a tank swap (just spam FB), and the animation of SB is a lot faster than RoH so the enmity spike kicks in sooner. The downside is that SB pulls less hate in one GCD than RoH does, so in certain circumstances hate might "ping-pong" a little between you and the old tank after you use SB until you get a followup RoH off.

    At endgame, some Bosses such as EM Ifrit or Turn 2 ADS have nasty cone abilities - so careful positioning can also play a big part of the tankswap. During such a swap, both Tanks will often strafe around a mob whilst attempting to stay at least 90 degrees apart; and any melee DDs will stay at 180 degrees to the "Main" Tank's designated tanking spot. Since most Cones are 90 degrees, this means that only one tank at a time should be getting hit by the boss, and the melee DDs should stay totally safe. (example of an anticlockwise swap: MT tanks Boss at 12 O'clock, DDs and OT are at 6 O'clock. OT moves to 3 O'clock and Provokes. MT moves to 9 O'clock and OT moves to 12 O'clock. When OT has secured hate, MT moves to 6 o'clock to join DDs.)
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    Last edited by Maelwys; 01-23-2014 at 10:40 PM.