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  1. #21
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hanabira View Post
    I end up with pld that spam their halone combo when they OT as well, its really really annoying. Its even worse in tank-swap battles where your aggro is often very very close together.



    Get better DD, i didnt even know this fight had an enrage.
    Technically u can have good DPS and still see the enrage timer.

    When i Said i used Stone skin often, i literally meant, its the only thing I did, until I was out of MP, and then i used riot blade.

    10 mins of that, and there is a decent amount of dmg missing from the boss (remember 10 whole mins, it adds up)

    My only REAL issue, is the 3rd set of orbs. No matter what strategy a group uses, it seems random if we can survive them or not. (this includes Tank Lv3 LB + the group running into them together, while 1 healer stays behind to cure bomb them) Since the tank LB seems to do nothing to the orbs (im fairly sure it doesnt, only being together nor not) i save the LB from the Ultima cast at the 10min mark
    (0)
    CLAIRE PENDRAGON

  2. #22
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Claire_Pendragon View Post
    Technically u can have good DPS and still see the enrage timer.

    When i Said i used Stone skin often, i literally meant, its the only thing I did, until I was out of MP, and then i used riot blade.

    10 mins of that, and there is a decent amount of dmg missing from the boss (remember 10 whole mins, it adds up)

    My only REAL issue, is the 3rd set of orbs. No matter what strategy a group uses, it seems random if we can survive them or not. (this includes Tank Lv3 LB + the group running into them together, while 1 healer stays behind to cure bomb them) Since the tank LB seems to do nothing to the orbs (im fairly sure it doesnt, only being together nor not) i save the LB from the Ultima cast at the 10min mark
    Orbs are simple, as a war, i just hit inner beast in ultima, then while im running to the orbs i pop vengence and thrill of battle and i blow up and survive 2 of them. then the party only has to deal with 1.
    (0)

  3. #23
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Asdamine View Post
    In ultima, the OT should not even hit the boss at all imo. Because 1. You will over-aggro the MT; 2. Your DPS as a tank doesn't amount to much anyway; and 3. You need the TP and place more focus on your surroundings (e.g. such as orb).

    It is better for the OT to just pause in the middle.
    Horrible advice.. No need for OT to be completely idle, especially when, as OT, our damage is highest. A tank doing his job will not lose aggro to OT unless the OT is intentionally trying to rip it from the MT. The OP is needing advice on how to use the tools available for doing the best job possible. Maybe you can get away with that with extremely overgeared DPS, but even a measly 50 DPS is 30,000 damage over 10 mins. That's 30,000 damage that doesn't need to be made up with overgeared DPS (oh, x2 because there are 2 tanks). TP being an issue? Last I checked no adds in Ultima need Overpower spam, I've never been close to running out of TP. TP = Non-issue for this fight.

    Quote Originally Posted by Claire_Pendragon View Post
    My only REAL issue, is the 3rd set of orbs. No matter what strategy a group uses, it seems random if we can survive them or not. (this includes Tank Lv3 LB + the group running into them together, while 1 healer stays behind to cure bomb them) Since the tank LB seems to do nothing to the orbs (im fairly sure it doesnt, only being together nor not) i save the LB from the Ultima cast at the 10min mark
    Yes, Lv3 LB reduces damage by 50%. It's still likely to one shot a DPS if they take an orb completely alone. Pop LB, OT can eat one, sometimes 2 depending on CDs, while the group eats the other 2 (or 3). It's important to keep Ultima at the North point each fight, and it's important to let the repel from Aetherial Boom position you correctly to eat the orbs. Stack behind the boss so the group doesn't get spread out by repel, and instead goes straight back, ready to eat orbs.
    (0)
    Last edited by whiskeybravo; 01-23-2014 at 05:14 AM.

  4. #24
    Player
    Asdamine's Avatar
    Join Date
    Sep 2013
    Posts
    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Horrible advice.. No need for OT to be completely idle, especially when, as OT, our damage is highest. A tank doing his job will not lose aggro to OT unless the OT is intentionally trying to rip it from the MT. The OP is needing advice on how to use the tools available for doing the best job possible. Maybe you can get away with that with extremely overgeared DPS, but even a measly 50 DPS is 30,000 damage over 10 mins. That's 30,000 damage that doesn't need to be made up with overgeared DPS (oh, x2 because there are 2 tanks). TP being an issue? Last I checked no adds in Ultima need Overpower spam, I've never been close to running out of TP. TP = Non-issue for this fight.
    Yes, but what you are talking about is a pre-made group whereby you are in sync with everyone. What my advice is aim at is for the OP situtaion and DF scenarios.

    Of course you should DPS as an OT if the opportunity presents itself. However, in DF (or even some PUGs) you cannot rely on everyone doing their jobs right or performing their maximum potentials. Which in turn requires you to go out of the limb to assist others by doing what I have stated in previous post.

    Quote Originally Posted by whiskeybravo View Post
    TP = Non-issue for this fight.
    In most cases, you are definitely right. However, I have been in situtations where the MT died twice after 3 stacks switch. That extra time prolonged my use of TP even when I am full myth. Also, TP will be an issue especially when you, as a tank, died. I have seen some nut-job go on full blast as an OT after raise and ran dry on TP when it is needed for the switch.

    But then again, if all that happened, there is probably no hope in getting the duty done in the first place...
    (0)
    Last edited by Asdamine; 01-23-2014 at 05:39 AM. Reason: typos

  5. #25
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    The chances of beating it when one or both tanks have died is pretty slim, but I have done it *once* lol. I think we just had stellar DPS. In a weakened state it's hard to survive the Diffractive Laser even with CDs.

    Actually kind of a funny (to me) side note, our FC has 2 main PLD and 1 main WAR (me), all about equally geared.. It's almost always the PLD's that goes down first if we have a struggling group lol. (we usually PF groups with one or 2 DPS/Healers from the FC) WARs FTW!
    (0)

  6. #26
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    The Paladin needs to learn to be an OT, and it's likely he was experiencing the shield/sword oath bug.Sure you could focus on gaining more hate, but when is that ever an excuse for someone to take hate from you just for the hell of it? He has moves that generate a lot of hate and he needs to learn how to use them properly.
    (0)

  7. #27
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    As my primary (and pretty much only real class) is PLD, it is very easy to gauge when you will be taking full aggro, and to check yourself. When it is a matter of swapping, I try and keep good practice of swapping out Sword Oath (when OT) and Shield Oath (when MT) so I can make the most of my role. And as many above pointed out, when I OT, I use SS often on MT and healers who are close by. Its not much of a team effort when you are taking aggro and then blaming the person. Unless the OT is i90 and the MT is i70 (in which case you may not want to be in a tank swapping battle anyway, but can still be done).

    Its just bad form to not pay attention and take aggro when it's not your turn. Awesome player or not.
    (0)

  8. #28
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Yeah sounds like the OTs problematic could be your gear is less then his and if he has relic zenith and you don't that could be tough for you too but any good tank should be holding off if they are taking hate and if they are to then they're bad. Its kind of annoying that we don't have any combos that don't generate hate but it's a plds job to know that the moves they do generate hate even in sword oath.

    In ultima I usually just do my normal MT stuff to keep hate hardcore and when 3 stacks come up I instantly stop everything and just stand there until the other tank provokes and then I switch with him, sometimes I still pull hate for a second with just my auto attack but from there I just auto attack and cast stone skin on the tank a bunch until it's my turn up again. But that's kuz of the sword to shield oath glitch. I haven't done it since that's been fixed but I plan to switch to sword oath at 3 stacks then switch with the tank and do some combos sparingly and continue casting SS on the other tank until 2 stacks has been up for alittle while, then switch the shield oath and just auto attack till 3 when I switch again. Point being, when your OTing you goal is to not take hate from the MT. And when your up again the other tank should be doing the same
    (0)

  9. #29
    Player
    Kadas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    67
    Character
    Kadas Aeron
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Go on strike and refuse to tank, that's what I do in CT when low geared tanks attempt to get hate. I let them, stop tanking, they die and either learn their lesson or end up dying again
    (0)

  10. #30
    Player
    Snorgrind's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Momiji Inubashiri
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    Until the PLD hits 5 stacks and dies.
    let him die if he cant watch his aggro

    same with some WARs that do SE-BB-BB rotation when OTing instead of SE-SP (even seen some in CT that use berserk and unchained on pull just to pull aggro from MT) or PLDs spaming RoH + FoF on tank switch, game is full of them. On the other hand atleast they know how to use combos, seen so many tanks spaming RoH or BB without comboing it
    (0)
    Last edited by Snorgrind; 01-23-2014 at 05:14 PM.

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