bottom line is this, when I do parse and pay attention, I rarely if ever get outparsed by a ranged dps no matter which parser I use.
this is especially true since 2.1.

however, even with that being true I still feel that melee is requiring much more effort and risk for that extra dps (let's say 20% on average) which is often not necessary.
I've seen turn5 PTs that run 3 brd 1 caster just to hit the hard enrage again and again. that's how much they don't trust an average unknown melee dps.
they are not completely without reasons either, I have to admit I also die stupid deaths just because of the mechanisms stacked against melee.

now if melee can pull of 30-50% more dps at max skill/gear level than a ranged then that will change the whole game. too good to be true but just saying.