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  1. #41
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bebo View Post
    We have to deal with not doing as much DPS as other classes, and even then we need to use extremely long rotations just to compensate for the little Damage we deal.
    What's that all about? Since when does melee not do as much DPS as other classes? If played right and the fight is not totally biased towards ranged, melee will outshine ranged DPS. I parse most of my dungeons/raids (using ACT) and there has never been a single time where I did not come out on top of the DPS charts. On stationary fights numbers can go up to 400 DPS on a single target (e.g. Atomos in CT I was just a bit over 400 for > 1:30 min, so it was not just opening burst numbers dropped after Atomos was dead as we had to wait for the other groups to catch up) , I'd really love to see a ranged do that kind of DPS.

    Quote Originally Posted by Bebo View Post
    I have to have someone use eye for an eye and Apocotastasis on me just to survive that wicked wheel BS on Garuda ex.
    Just wrong. As already laid out in this thread a multiple times, your group just has to go for a melee friendly strat and all of a sudden the fight could as well be done with 4 melee classes, without anyone having to put in any kind of extra effort (like putting up debuffs on the mobs or def buffs on the melees).

    Quote Originally Posted by Bebo View Post
    Dragoon is my main and im really good at it, Let me shine in my group rather then just be there to limit.
    No, you're not good at it, otherwise you wouldn't claim melee DPS to be lower than ranged DPS. And you wouldn't have all of the issues you seem to be having.

    Quote Originally Posted by Sygmaelle View Post
    No you don't get more dps out of a melee class. Summoners are still up there, followed by these crazy black mages and sometimes these shiny bards. Can put a monk between black mages and bards but you ll never outdps competent and adequatly geared ranged.
    That's complete BS, especially the bard part. Never seen a bard even come close to the range of number a melee DD can yield. Do you have any kind of numbers to show for? If needed I can dig up some numbers from ACT's history to show that a DRG can easily go past 300 DPS by a mile (often past 350 and sometimes up to 400), as long as the fight is not completely biased towards ranged DPS. If SMNs, BLMs and BRDs are all that much better, there should be loads of parses out there that show much higher numbers, so pls bring those parses. Just because you are not able to outdps ranged DPS, doesn't mean it's an issue with the class.
    (0)

  2. #42
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    The only place where I see melees really having a hard time is in T2 non-enrage strat. But since most people are doing the enrage strat. even my grandmother will have no problem at all.
    (0)

  3. #43
    Player
    adahn's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Selen Vinland
    World
    Ultima
    Main Class
    Lancer Lv 50
    bottom line is this, when I do parse and pay attention, I rarely if ever get outparsed by a ranged dps no matter which parser I use.
    this is especially true since 2.1.

    however, even with that being true I still feel that melee is requiring much more effort and risk for that extra dps (let's say 20% on average) which is often not necessary.
    I've seen turn5 PTs that run 3 brd 1 caster just to hit the hard enrage again and again. that's how much they don't trust an average unknown melee dps.
    they are not completely without reasons either, I have to admit I also die stupid deaths just because of the mechanisms stacked against melee.

    now if melee can pull of 30-50% more dps at max skill/gear level than a ranged then that will change the whole game. too good to be true but just saying.
    (0)

  4. #44
    Player
    ShiroSteve's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Shiro Steve
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    You are expected to dodge WW just the same as the ranged are expected to dodge friction... Yes friction, that mechanic that makes them stop casting and dodge; as two hits will likely kill them. Memorize the rotations and keep your health up. Your healers are busy dodging friction and keeping the tanks up.
    (1)

  5. #45
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by adahn View Post
    ...
    I still think this could be done by increasing the mellee dps class's defense or HP stats, or just their overall surviveability by making monks more self-efficient and having dragoons take less damage during jumps. It would really help lower the skill cap too and have greater uptime in fights. Though, monk would still be a heavily player-skill based if they did that.

    I don't know... I just met the most unconfident dragoon yesterday...
    (0)

  6. #46
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Friction? You mean the orange circle AOE that can target anyone and has a cast bar? Please. Wicked Wheel isn't even in the same ballpark.

    There's been some great suggested strategies in this thread to accommodate melees and that's awesome. The problem is they all add new mechanics or new layers of complication to the fight that a lot of parties can't/struggle to/don't want to do.

    Knowing the rotation is helpful for dodging Wicked Wheel but it also depends on the tank positioning Garuda perfectly, which doesn't always happen when they're trying to execute a spiny swap and a myriad of other things. On top of that, it means the melee has to kill the sister while trying to track Garuda's rotation at the same time. Sure it can be done, but the likelyhood of someone making a mistake shoots up immensely. A lot of parties don't want to deal with that quite frankly.
    (6)

  7. #47
    Player
    Thrustie's Avatar
    Join Date
    Jan 2014
    Posts
    131
    Character
    Beck Eldrin
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    For the record, the strategy i've found that works best for me as a melee is to have the party kill Chirada first in the tornado phase and then hit all my defensive cooldowns/fists of earth and shoulder tackle over. I usually survive the WW with ~500 hp or so and we kill Suparna before another one fires off.
    (0)

  8. #48
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thrustie View Post
    Friction? You mean the orange circle AOE that can target anyone and has a cast bar? Please. Wicked Wheel isn't even in the same ballpark.
    ^This.....
    (3)

  9. #49
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Thrustie View Post
    There's been some great suggested strategies in this thread to accommodate melees and that's awesome. The problem is they all add new mechanics or new layers of complication to the fight that a lot of parties can't/struggle to/don't want to do.
    Quote Originally Posted by Thrustie View Post
    For the record, the strategy i've found that works best for me as a melee is to have the party kill Chirada first in the tornado phase and then hit all my defensive cooldowns/fists of earth and shoulder tackle over. I usually survive the WW with ~500 hp or so and we kill Suparna before another one fires off.
    What about the method I suggested earlier in this thread? It completely avoids WWs on the melee DPS and doesn't really add any extra layer of mechanics or complication (unless you consider both tanks provoking a target more complicated than only one tank doing it).
    (0)

  10. #50
    Player
    Simurgi's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Southern Heavens
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Do you want the secret to dodging wicked wheel as a melee?
    (0)

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