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  1. #1
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    It's not the fight -- it's how people are running it. 'Most' groups use the strategy of killing Chirada and then killing Suparna in tornado/spiny phase. This is easy for ranged... The 2x Wicked Wheels don't matter. But... for melee... it's a problem. So, when I bring in a melee to do Garuda Ex, I use the following strategy: all ranged kill Suparna first while the melee starts on Chirada. When Suparna dies, all ranged switch to Chirada, who should be at about half HP. The melee never has to move during this phase until after the sisters are dead. With most groups that don't have super high dps, you only get a few 'short' seconds to dps Garuda before she jumps, so if a melee is having trouble running across the tornadoes after the sisters are dead... it's not too big of a deal if they wait. Anyway, the melee LB3 to 'end' the fight is pretty sweet... especially because using the mage LB3 is VERY risky (can't tell you how many times I've seen casters accidentally kill the spiny and NOT Garuda because they use it 'too soon').

    But... on another note... I sort of wish SE would introduce more fights that require ranged to move into the melee, rather than melee running away to the ranged. One fight that comes to mind is Hydra -- "Fear" always makes everyone run to the mob. Perhaps when more 'dragon' mobs are introduced, ranged will need to move toward where the melee are.

    Anyway... tanks need to dodge a lot of stuff within melee range, so it's not impossible for melee to dodge.. just a bit more challenging.
    (10)

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ryuko View Post
    It's not the fight -- it's how people are running it. 'Most' groups use the strategy of killing Chirada and then killing Suparna in tornado/spiny phase.
    Well because most groups are as bright as a sack of wet mice。 The off tank is supposed to pull Suparna and main tank pulls Chirada. It takes 30s before wicked wheel comes up so you have 30s to kill Suparna off the off tank and move to CHirada on main tank. One wicked wheel won't kill you. Two is what does it.
    (1)

  3. #3
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Tbh, most of this is whining now. Garuda EX is hard for melees with some strategies, but you can adjust it fairly easily. Titan and Ifrit *EDIT To be fair, it sucks when you can't reach things to DPS when you are tied to a tank* aren't that different for casters and melee DPS. CT has a mix of mechanics, some favoring ranged, some favoring melee. Same with the new dungeons. Coil has very few mechanics that are hard on melee DPS. (Cad tail swipe (not that hard but will count, ADS fire asterisk (ranged, but i'll give it to melee and say it's hard to run out), repelling cannons and ballast) T4 and T5 aren't that different between classes it's one or more of the following at different intervals: stacking DPSing and dodging for everyone.
    (0)
    Last edited by PriyaJugulataris; 01-20-2014 at 05:47 PM. Reason: giving them one thing