It's set low so people from an fc can get their alts in and play together while still having a shot at the boss.
It's set low so people from an fc can get their alts in and play together while still having a shot at the boss.
These requirements confuse me, so you're not alone. The idea is to stop undergeared people getting into content, though the requirements are too low; item level 65 for Garuda Extreme is too low; an item level 90 tank takes heavy damage from those Wicked Wheels, so a level 65 tank would have absolutely no chance, I honestly don't know what they were thinking there.
I understand this logic, but then why is there a requirement at all for premade groups? If a Free Company wants to wear snowmen outfits to Titan Hard Mode, I don't see why not.
They should remove the item level requirement from premade groups and increase it for Duty Finder groups.
Except that the double-WW strat is somewhat unnecessarily hard on tanks. I wonder how well the triangle strat would work with an ilvl 65 party. . .These requirements confuse me, so you're not alone. The idea is to stop undergeared people getting into content, though the requirements are too low; item level 65 for Garuda Extreme is too low; an item level 90 tank takes heavy damage from those Wicked Wheels, so a level 65 tank would have absolutely no chance, I honestly don't know what they were thinking there.
Would that change anything? You would still face people who doesn't communicate/doesn't know the job they are playing because they geared it using another job to farm myths/idiots who leave after 1 fail & so on.
Anyway this is another debate, Skill =/= gear, its what SE had in mind. If people were actualy taking the time to try to make it work whatever iLv is high or not, this problem wouldn't exist in the 1szt place.
Only I wouldn't have been item level 70; as I had an Ifrit weapon and an AK ring. I would have been more around the 66-67 mark. I don't know what any of this has to do with the topic though.
Removing the item level requirement for premades would be nice, as I see no reason for there to be one. As for increasing the level on most Duty Finder groups, absolutely. I dare say some of these trials are impossible at the current entry level. Raising the bar wouldn't make bad players good, but at least you'd be put in with other people who are at least geared for the content.Would that change anything? You would still face people who doesn't communicate/doesn't know the job they are playing because they geared it using another job to farm myths/idiots who leave after 1 fail & so on.
Anyway this is another debate, Skill =/= gear, its what SE had in mind. If people were actualy taking the time to try to make it work whatever iLv is high or not, this problem wouldn't exist in the 1szt place.
I believe that skill is more important than gear, but skill will only get you so far. A full group of item level 65 would not meet any of the DPS checks in Garuda Extreme.
66-67 is still higher than you need for Garuda hard, by a long shot. Just because you didn't feel you were overgeared doesn't mean you weren't.
The relation to the topic at hand is that a lot of people seem to vastly over-estimate what item level is actually *required* to complete content. You don't believe GX can be done at 65, stating that you had a higher ilvl than that when you did GH. I'm asserting that you were overgeared for GH, and that GX most likely *is* doable at ilvil 65.
I had more gear that was needed, I understand that. I just highly doubt we were more than 20 item levels over the requirement as the Duty Finder would have you believe.66-67 is still higher than you need for Garuda hard, by a long shot. Just because you didn't feel you were overgeared doesn't mean you weren't.
The relation to the topic at hand is that a lot of people seem to vastly over-estimate what item level is actually *required* to complete content. You don't believe GX can be done at 65, stating that you had a higher ilvl than that when you did GH. I'm asserting that you were overgeared for GH, and that GX most likely *is* doable at ilvil 65.
I don't think Garuda Extreme is doable with an item level 65 party. I welcome anyone to prove me otherwise though.
Ilvl requirement for GH is 52, apparently. I'd say it's definitely doable at that level. I'm not saying an ilvl 65 GX would be *easy*, but I think it's doable, and would be willing to work with anyone who wants to prove it.
So you want to be able to go into Pharos Sirius with ilevel average of 47 or lower?Removing the item level requirement for premades would be nice, as I see no reason for there to be one. As for increasing the level on most Duty Finder groups, absolutely. I dare say some of these trials are impossible at the current entry level. Raising the bar wouldn't make bad players good, but at least you'd be put in with other people who are at least geared for the content.
I believe that skill is more important than gear, but skill will only get you so far. A full group of item level 65 would not meet any of the DPS checks in Garuda Extreme.
Or Ifrit Extreme with i69 or lower?
One way to get i48 average is for example:
Ifrit 2H weapon
CT Head, Body, Belt
Myth Gloves, Pants and Shoes
and no accessories at all...
Or some other mix that gives 48...
Would such a person be able to do all of the i48 content? Likely.
Going for i48 with AF and mediocre unmelded accessories? Would probably be hard to complete.
Last edited by Nekodar; 01-21-2014 at 09:56 PM.
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