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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    AHUAHAUAHAUHAUAHAHAHAUHAUAHAUHAAHAUAHAUHA

    Simply nothing?

    Starting from a pessimistic position can make you happy, someday..... maybe.....
    (1)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by popdai View Post
    AHUAHAUAHAUHAUAHAHAHAUHAUAHAUHAAHAUAHAUHA

    Simply nothing?

    Starting from a pessimistic position can make you happy, someday..... maybe.....
    and look you like a fool, if you exagerate :||
    personally i don't know what we should expect.But i really hope CCs now would be meaningful, like they want
    (2)

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    For them to have a legit name attached, one we can use to say to Joe "Hey Joe, want to go do X?", to deter from the use of the term 'raids'.
    (8)

  4. #4
    Player

    Join Date
    May 2011
    Posts
    8
    I'm hoping the dungeons will be something like Nyzul Isle, but will also provide decent XP.


    What I want from dungeons:

    -Difficulty

    -Numerous waves/stages of enemies that must be cleared in order to reach the boss (a boss that is so difficult, that the use of items/food would be necessary to have a decent chance of victory).

    -Good gear drop potential from end bosses

    -DIFFICULTY

    -time limit (with extensions based on performance) I don't want dungeons to be over too quickly, but I also want there to be a sense of urgency. Solid teamwork would be required to reach higher stages and the boss.

    -A point system, which would eventually allow you to acquire rare/ex gear (Einherjar)
    Points would be awarded based on the level reached/boss killed. Points could also be exchanged for powerful, temporary items that would give you an advantage in the dungeon.

    -Random encounters/enemies/events. This should be an adventure, not something that you can simply look up on wiki and follow a guide step-by-step.

    -Optional Challenges! If you accept the challenge you place certain restrictions on your party (lower health/mp, no items can be used, weapons skills can only be used in BR, etc.), but you increase your point gain/drop rate. This could be done on a floor-by-floor bases.

    -Should require a good party setup! Unlike leves, a tank and healer should be a MUST in your party build.

    -Interesting enemies: 'Blood-agro' undead, Chigoes (Yes, the cool ones from FFXI), and things that you simply want to avoid. Those are the mobs that belong in a dungeon. Sneak & Invis anyone? Those should be a must for some dangerous mobs.

    -Ability to rejoin the party after a DC. How much does it sting to leve-link & GA Dunes/Ranine, only to DC a moment later? I am hoping players will be allowed to join back into their party without penalty after a DC.

    -EXTREME DIFFICULTY (maybe an option to play at a lower difficulty, but with a severe reduction in drop rate)
    Poisona, Silena, etc? I almost forgot I had them! Please make them important in dungeons. Give the DD's some form of crowd-control (sleep/bind abilities) so the mages don't hog all the fun.


    I am really just hoping these dungeons give me a reason to log-on.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by popdai View Post
    AHUAHAUAHAUHAUAHAHAHAUHAUAHAUHAAHAUAHAUHA

    Simply nothing?

    Starting from a pessimistic position can make you happy, someday..... maybe.....
    The hell is that laugh meant to be? I'm not sure why, but it makes me think of Santa. Are you santa?

    Probably an area that's already in-game, albeit instanced, with 5-6 enemies that are the from the region the dungeon correlates to, and a single boss mob with only a changed color.
    I'm sad to say that (as much as I want them to be omgawesome and new) they'll probably be a couple of those data-mined cave zones already in the game, with a few enemy bunches in them and a garlean walker at the end of it.
    (6)