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  1. #61
    Player
    Nathan061111's Avatar
    Join Date
    Nov 2013
    Posts
    152
    Character
    Aladdin Sane
    World
    Odin
    Main Class
    Marauder Lv 50
    I think the tempo is perfectly fine. My favourite battle system of any FF game was FFX, turn based. Don't get me wrong I love fast paced sometimes but I think the game is good right now.
    (1)

  2. #62
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yukiko View Post
    Since when Final Fantasy has become an action RPG?
    I wonder what will Hiroyuki Ito say when hearing that...

    Seriously, it never was and never will be, you are trying to hard and destroying the origins, which makes the game losing its identity!
    We are playing Final Fantasy and not Zelda, Assassin’s Creed or Diablo.

    That said, I do not think the combat system in FFXIV is great, and agree it needs some finetuning, but all that "too slow" thing irritates me. Try to play older FF games and tell me again those are "too slow"...
    ^This. If anything it's too fast. FFXIV is not a button-mash-fest, nor will it ever be. For those expecting this, then FFXIV is not for you I'm sorry to say.

    Of course the battle system can use some little tweaking (mostly to do with the reliance on avoiding AoE and giving a more random scripting of enemy abilities), but it's nowhere the snooze fest that it's made out to be.

    Incidentally it's clear that whoever said FFXIV is 'too slow' has never played FFXI - that literally was so slow you could put your character on autoattack and walk away (in fact, there was some content that literally favoured this, such as wallbashing fortresses in Campaign). FFXIV is an autobahn compared to FFXI's slow dirt road by comparison.
    (4)
    Last edited by Enkidoh; 01-19-2014 at 01:17 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #63
    Player
    Abigs's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Keith Godbigan
    World
    Tonberry
    Main Class
    Marauder Lv 50
    GCD could be a little faster.. but more importantly, make off the GCD skills more responsive.. really feels clunky to mash off-the gcd skills just to make them work
    (1)

  4. #64
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    i Read a lot of complaning on 2.5 second GCD. The fact remains, we're level 50. we havnt even hit the first expansion, let alone the first level cap increase, we will see more Skill speed, in greater amounts from more gear as we level up, our GCD will drop slowly as we level up.

    Expecting this game to be 100% Battle capped at level 50 is a bit redicuklous, espesially with SE, they have proven in their MMO's that they do increase the Cap >..> So before you go all Psycho ranting about GCD this and GCD that, just..wait, youll get your cap increase, youll start seeing Faster actions.

    And like stated before, espesially MNK, with 1.98 Sec GCD, i run outta TP, every encounter with Bosses in Coil, invigorate lets me get 400 TP back, which lasts all of like, 2 minutes without a BRD. And i dont stack up Skill speed.

    In the end, we need to just Wait, see what happens, wait for the First expansion.
    (2)

  5. #65
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yukiko View Post
    Since when Final Fantasy has become an action RPG?...

    it never was and never will be, you are trying to hard and destroying the origins, which makes the game losing its identity!
    Changing the gameplay style doesn't necessarily mean it's "destroying the origins". It means the gameplay is evolving and adapting to new standards. Many long running franchises evolved and kept their roots, but many went through structural changes to the gameplay, and FF's is going towards action RPG. While I'd prefer if XV kept an ATB system, the shift to action was inevitable and I'm excited to see more of the game.

    Gameplay is one thing, but as long as it sticks to it's roots in storytelling, character development/interaction, style, polish, etc. it will be a Final Fantasy. At least in my opinion. (Yes yes, FF1-3 didn't have a big complex stories [well 2 did to my understanding, especially for it's time], but no game did in that time period and FF was probably the biggest pioneer in making story important in RPGs and games in general).

    And as for the gameplay in XIV, it's fun, but not great. I also think it's got the right speed; non-trash mob battles are slow enough to be satisfying, but quick enough not to be a bore and very time consuming. I miss the variety of jobs though... I'm not a big fan of the "holy trinity", but it works fine. The class/job system is interesting, but I'm curious as to how they'll implement other jobs for some of the current classes. It doesn't seem suitable for introducing many FF jobs, still crossing my fingers for RDM though. This is coming from an FFXI vet lol.
    (0)
    Last edited by File2ish; 01-19-2014 at 03:01 AM.

  6. #66
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    To me it's too fast. I hope we won't be getting so much spell speed that the game turns into a mash-fest like WoW.
    (2)

  7. #67
    Player
    darthkyron's Avatar
    Join Date
    May 2012
    Posts
    78
    Character
    Ayame Ensetsu
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thorauku View Post
    Ha! Funny. Your opinion is invalid due to the fact that you haven't tried any endgame content for you to say that EVERYTHING is slow-paced. I wouldn't care about your post if you actually tried it, but sadly you aren't. so how did you came to conclusion that this game is slow-paced in the first place?

    I already said that the difficulty of low-level dungeons are entirely different with the endgame dungeons. So, goodluck on that.

    On a side note:
    Probably you are too old that everything in your eyes are slow?.
    I understand the point you are making. BUT
    What difficulty are you talking about?
    AK? WP? CT? Praetorium? Castrum? hard primals? compared to low level dungeons?
    you can faceroll any of these because they are not level cap.

    Yoda would say to yo
    this game, Hard it is not.

    ohh extreme primals are not hard.
    (0)

  8. #68
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darthkyron View Post
    ohh extreme primals are not hard.
    Eh, they are. Otherwise everyone would've beat them by now.

    Either 99% of the players are bad, or you're too good. I'd say it's the latter.
    (3)

  9. #69
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Abigs View Post
    GCD could be a little faster.. but more importantly, make off the GCD skills more responsive.. really feels clunky to mash off-the gcd skills just to make them work
    They are responsive. There is a one second cooldown before you're allowed to use another ability that is off the GCD. Wait a second before using one.
    (0)

  10. #70
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Battle speed is fine. Right now it's too fast for the lag.
    However NPC characters do load unacceptably slow.

    For gameplay purposes NPC characters should absolutely take priority over drawin other players warping around.
    I have waited hours for chocobo porter/shop owner/levemete/guild npc to show up meanwhile the screen shows an army of bunnyhopping online players. Sometimes while this is happening ps3 still hasn't processed half of the architecture surfaces and the textures are still in the low LOD form.

    Fix it now please.
    (0)

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